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Re:PlayCanvas launches glTF 2.0 Viewer Tool by donmccurdy on Friday July 31, 2020 @03:24PM (#24012813)
Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726. But realtime implementations can get a lot of mileage out of a simpler metal/rough PBR workflow, too.

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