dogen
Re:Modern software performance is firmly in its “beyond parody” stage
on Wednesday March 29, 2023 @11:33PM (#35367582)
absolutely pathetic. i'm a bad hobbyist programmer and i learned 6502 assembly in order to do the kind of effects i want in my 8-bit demos and engineers with degrees aren't even willing to go a fraction that far?
Re:“Clean” Code, Horrible Performance
on Thursday March 02, 2023 @05:28AM (#34994143)
dude then why does most modern software feel like shit even on high performance systems?
Well written video games, the kind of thing Casey works on usually, beat the hell out of basically any other category of software in terms of user responsiveness. At least of all the software I use regularly.
Re:Architecture of the Playstation 2
on Sunday February 28, 2021 @05:34PM (#26297743)
It wasn't though. The cube had a few extras built in, particularly in texturing (compression and a texture register combiner), but in terms of flexibility and straight line speed the ps2 is definitely ahead. Burnout 3 and revenge, for example, were not possible on gamecube at the same level of performance. Gamecube has no vertex shader equivalent and has less than 1/2 the SIMD throughput per clock.
Re:Exercises in Emulation: Xbox 360’s FMA Instruction
on Thursday March 21, 2019 @04:36PM (#19457035)
everywhere i looked said jaguar doesn't though
Re:Exercises in Emulation: Xbox 360’s FMA Instruction
on Thursday March 21, 2019 @02:57PM (#19456047)
it's possible he left before that. they were working on xbox 360 bc for a long time.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on the PS1
on Friday June 19, 2015 @11:36AM (#9745469)
Oh yeah, I know it isn't. But it seemed to work for them back when they made 60 fps games.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on the PS1
on Friday June 19, 2015 @01:35AM (#9743158)
I remember an interview with some guys from criterion who said they always made sure to maintain 60fps through the development of their game.