divy
Re:Building the MacPaint for hardware
on Wednesday February 11, 2015 @03:58PM (#9035673)
To be fair, there were many constraints in MacPaint - color being the most obvious example. It was a limited drawing program. Put into context, I do believe the analogy works - you start simple (box, few components, limited layout) and evolve to include malleable 3D printed materials and generated electronics.
Disclosure - I wrote the post.
Building the MacPaint for hardware
Re:Project Ara – Google's modular phone project
on Wednesday April 16, 2014 @09:40AM (#7597643)
You're forgetting the first wave of PC's - Apple II, TRS-80, TI-99, C64, etc. These machines had very little modularity compared to the wave of beige boxes that followed the IBM PC standard. I think Christensen even uses that as an example.
Motorola Just Hired One Of The World's Greatest Interaction Designers
A digital mirror display built with seven-segments.
Redesigning Interactive Voice Response Systems
Android 4.3 is probably more popular than most people are assuming
Rougelike 404 Page
Making Google Street View Hyperlapse
Re:Google Street View Hyperlapses [video]
on Thursday April 11, 2013 @09:22AM (#5531755)
You get the idea with the dat.gui strapped example from the repo: http://tllabs.io/hyperlapse/examples/viewer.html
Re:Google Street View Hyperlapses [video]
on Thursday April 11, 2013 @09:20AM (#5531742)
It's very hit or miss. We've been calling good one's 'finds' because they're fairly rare.
Re:Google Street View Hyperlapses [video]
on Thursday April 11, 2013 @08:35AM (#5531491)
You could play around with the Three.js camera object. We made a separate viewer for the video team that had more complicated camera controls (and higher max frame + zoom level).
Re:Google Street View Hyperlapses [video]
on Thursday April 11, 2013 @08:33AM (#5531475)
I should add, that's a maximum of 75 frames. We check if there are duplicate pano's on the same route and stagger them depending on distance, so you could get fewer frames. It's set to 50ms a frame atm.
Re:Google Street View Hyperlapses [video]
on Thursday April 11, 2013 @07:34AM (#5531230)
We had to lock down the settings on the site to make it as light as possible. Consequently, you're limited to 75 frames. It's basically built for very short routes spinning around objects. If you want to do long routes or crazy camera movements, grab the source (https://github.com/TeehanLax/Hyperlapse.js) and roll your own solution. The API is really simple and versatile.
Google Street View Hyperlapse
JavaScript Computer Vision library.
What Should Connected Appliances Do?
Apple v. Samsung Voir Dire Reveals Broken Promises
Re:ASCII Google Streetview
on Monday July 30, 2012 @07:48PM (#4315293)
This was just a quick shader port/hack from an openFrameworks library I was working on. You can see the LUT texture generation here (which is done on the fly in oF): https://github.com/TeehanLax/ofxAsciiArt/blob/master/src/ofx...
All of this is pulled from Sol's TextFX library. The character bitmap actually doesn't line up to Sol's table, so that's why you see weird characters popping up in places. The main goal was just to get image to text working on the GPU. I've typically done it on the CPU. Over time I hope the mess gets cleaned up.