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Re:Building the MacPaint for hardware by divy on Wednesday February 11, 2015 @03:58PM (#9035673)
To be fair, there were many constraints in MacPaint - color being the most obvious example. It was a limited drawing program. Put into context, I do believe the analogy works - you start simple (box, few components, limited layout) and evolve to include malleable 3D printed materials and generated electronics.

Disclosure - I wrote the post.

Re:Building the MacPaint for hardware by hga on Thursday February 12, 2015 @01:24PM (#9040321)
Quick question, perhaps: what's the maximum computing power, especially RAM, you're thinking of offering?

If it's just microcontrollers, my interest in somewhat limited. Something I reasonably put a Lisp on (code as data wants RAM, even if a lot can live on flash) ... well, looking at Wikipedia's list of Arduino CPUs, 96KiB is a very qualified maybe, 64MiB is a lot more like it.