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criminalpatto

Re:Game Programming Patterns: Double Buffer (2014) on Tuesday August 28, 2018 @02:15AM (#17856880)
A similar technique was used in Last Ninja 2, where the 3d isometric screens would be visibly redrawn, with the objects drawn one over another. It was actually a very cool effect. Don't know if the underlying technical reasons were similar though.
If you read carefully 2 of the suppliers are Italian : CLP for the central ring and Ansaldo for the superconductiong magnets.