Re:Game Programming Patterns: Double Buffer (2014)
by criminalpatto on Tuesday August 28, 2018 @02:15AM
(#17856880)
A similar technique was used in Last Ninja 2, where the 3d isometric screens would be visibly redrawn, with the objects drawn one over another. It was actually a very cool effect. Don't know if the underlying technical reasons were similar though.
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