News for hackers. Stuff that matters.

connerbryan

Oh, my bad. You're right, I got my links mixed up.

aleclm has responded with the correct answer, ignore mine.

I believe it's because llvmlite is now suggested.

The llvmpy page mentions:

> Warning

> This project has been deprecated and is no longer being actively developed. We strongly suggest migrating to llvmlite.

http://llvmlite.pydata.org/en/latest/

Re:The Death of the Login on Wednesday March 04, 2015 @10:46AM (#9144930)
Agreed. I think it's important to keep in mind the context of your application when considering implementing a system like OP mentions. Although, it would interesting to provide the user a choice between a password/"secure" login and a device/"anonymous" login (with the option to later switch).
Re:Valve Announces Source 2, and It’ll Be Free on Wednesday March 04, 2015 @10:42AM (#9144889)
From a purely gamedev perspective, examining the Source engine taught me a lot about engine development, so it's exciting to hear about the next version.

Valve's articles on how they implemented networking in Source are particularly useful and interesting[0].

[0] https://developer.valvesoftware.com/wiki/Source_Multiplayer_...

Re:Google.com source code (not simple anymore) on Wednesday March 04, 2015 @10:35AM (#9144818)
I'd believe it. As someone else mentioned above, they've also started inlining image data, so I wouldn't be surprised if these changes all fell under the goal of minimizing HTTP requests.
Re:Why don’t software development methodologies work? on Monday February 10, 2014 @04:21PM (#7213925)
> The trick is not to have pointless meetings. Someone should get something out of the meeting besides warm fuzzies and new doodles.

Agreed. I should have been more specifically snarky.

Re:Why don’t software development methodologies work? on Monday February 10, 2014 @11:50AM (#7212023)
Too pragmatic. Where are the meetings?!
Re:How startups should die on Tuesday September 24, 2013 @02:15PM (#6439687)
Eeesh. Nothing is more uncomfortable than a friend who owes you money.
Re:Pinterest to get ads on Thursday September 19, 2013 @04:19PM (#6413994)
I'm in a similar situation. I'd much prefer a subscription model to ads.

Or at the very least, a subscription with the single benefit of "no ads."

Re:Artillery is building a hardcore RTS with HTML5 and WebGL on Thursday September 19, 2013 @04:16PM (#6413967)
"Just C and C++ for everything? Boring..."

I seriously doubt that the world will stagnate at HTML and JS. Thing will evolve!

Though judging by adoption and advancements from W3C, it might be thousands of years ;).

Awesome. It's about time!
Where were you when I was 13?

But seriously, good work, gave me a nice little dose of nostalgia! Might have to break out the GameBoy soon. Or try the newer ones...I stopped after Silver.

Re:Sonic the Hedgehog for the Atari 2600 on Thursday September 19, 2013 @03:49PM (#6413803)
Damn. I remember feeling frustrated with resource constraints when programming for the Gameboy. Now I feel lucky ;).
Re:Docker Now Part Of Red Hat OpenShift on Thursday September 19, 2013 @02:42PM (#6413403)
Why "thank god"? I'm not trying to be snarky or rude, I'm wondering what's so bad about it?
Re:Artillery is building a hardcore RTS with HTML5 and WebGL on Thursday September 19, 2013 @02:31PM (#6413343)
Definitely. It's amazing to watch a technology accelerate this quickly.
Awesome. I really like the design and simplicity. From the example on http://apiary.io/how-it-works how are language bindings generated? How do you know the schema of a message?

I've actually been working on something similar, but more focused on library generation and like a "npm for APIs", e.g. reusable schemas. Instead of markdown I'm using something more akin to Google's Discovery Document (https://developers.google.com/discovery/v1/reference/apis#re...).

Perhaps I'm missing something, but this doesn't work for me:

% explain git status -s

explain:1: no such file or directory: http://explainshell.com/explain/git?args=status

curl: no URL specified!

sed: -e expression #1, char 11: unterminated `s' command

This threw me off as well. Hopefully they'll fix it quickly, I think it's a great project otherwise.