connerbryan
connerbryan on Hacker News
Oh, my bad. You're right, I got my links mixed up.
aleclm has responded with the correct answer, ignore mine.
I believe it's because llvmlite is now suggested.
The llvmpy page mentions:
> Warning
> This project has been deprecated and is no longer being actively developed. We strongly suggest migrating to llvmlite.
http://llvmlite.pydata.org/en/latest/
Posted by
connerbryan on Wednesday July 20, 2016 @12:31PM
from the github.com dept.
Agreed. I think it's important to keep in mind the context of your application when considering implementing a system like OP mentions. Although, it would interesting to provide the user a choice between a password/"secure" login and a device/"anonymous" login (with the option to later switch).
From a purely gamedev perspective, examining the Source engine taught me a lot about engine development, so it's exciting to hear about the next version.
Valve's articles on how they implemented networking in Source are particularly useful and interesting[0].
[0] https://developer.valvesoftware.com/wiki/Source_Multiplayer_...
I'd believe it. As someone else mentioned above, they've also started inlining image data, so I wouldn't be surprised if these changes all fell under the goal of minimizing HTTP requests.
> The trick is not to have pointless meetings. Someone should get something out of the meeting besides warm fuzzies and new doodles.
Agreed. I should have been more specifically snarky.
Too pragmatic. Where are the meetings?!
Eeesh. Nothing is more uncomfortable than a friend who owes you money.
I'm in a similar situation. I'd much prefer a subscription model to ads.
Or at the very least, a subscription with the single benefit of "no ads."
"Just C and C++ for everything? Boring..."
I seriously doubt that the world will stagnate at HTML and JS. Thing will evolve!
Though judging by adoption and advancements from W3C, it might be thousands of years ;).
Awesome. It's about time!
Where were you when I was 13?
But seriously, good work, gave me a nice little dose of nostalgia! Might have to break out the GameBoy soon. Or try the newer ones...I stopped after Silver.
Damn. I remember feeling frustrated with resource constraints when programming for the Gameboy. Now I feel lucky ;).
Why "thank god"? I'm not trying to be snarky or rude, I'm wondering what's so bad about it?
Definitely. It's amazing to watch a technology accelerate this quickly.
Awesome. I really like the design and simplicity. From the example on
http://apiary.io/how-it-works how are language bindings generated? How do you know the schema of a message?
I've actually been working on something similar, but more focused on library generation and like a "npm for APIs", e.g. reusable schemas. Instead of markdown I'm using something more akin to Google's Discovery Document (https://developers.google.com/discovery/v1/reference/apis#re...).
Perhaps I'm missing something, but this doesn't work for me:
% explain git status -s
explain:1: no such file or directory: http://explainshell.com/explain/git?args=status
curl: no URL specified!
sed: -e expression #1, char 11: unterminated `s' command
This threw me off as well. Hopefully they'll fix it quickly, I think it's a great project otherwise.