What's the best subscription model for an online game?
I'm a dev coming from an eCommerce SaaS background, where subscription pricing, either monthly or yearly, is the norm. Recently I acquired an online multiplayer game, and since it's my first time in the gaming industry I'm wondering if the same ideas work here?The game has a hybrid monetization model. There are in-game purchases, and also a subscription plan. Sales are split about evenly...