News for hackers. Stuff that matters.

brandonpollack2

I haven't read it yet. The answer is no.
Re:Hacker News MOTD shell script on Thursday April 02, 2026 @11:47PM (#47622997)
This gist is something i threw together really quick (with the help of an agent to save me thinking). It fetches/caches for some configurable amount of time the top 30 hacker news stories and lets you display a random one. I have it as my motd when i open a shell.
Thanks for your kind words. I think the product is great and I do really like it, I just couldn't resist the urge to pick at it and ground it.
Re:The database that's 1000x faster – SpacetimeDB 2.0 [video] on Wednesday February 25, 2026 @03:37AM (#47148927)
I recently saw the same video and decided to do an analysis of their crazy results, take a look https://news.ycombinator.com/item?id=47148920
Recently clockwork labs put out this great marketing video launching spacetimedb 2.0. It was seriously impressive so I took a closer look at their bench and results.

TLDR It felt a little dishonest due to using different clients, protocols, concurrency, etc in the benchmarks but I'd love for someone to come explain how foolish and wrong I am.

Re:The Gleam Programming Language on Wednesday January 14, 2026 @06:51AM (#46614994)
But 100 percent of projects writing the same stuff
Re:The Gleam Programming Language on Tuesday January 13, 2026 @11:47PM (#46612454)
I really like the idea of gleam but I don't want to hand implement serialization for every type (even with an LSP action) in 2026.
Re:The Beam on Tuesday May 13, 2025 @02:22AM (#43970063)
If only there was a typed language that didn't hand wave serialization
Re:Seattle Annual Beerio Cart Tournament on Saturday October 26, 2024 @06:19PM (#41958151)
This isn't about being good this about friendship
Re:Seattle Annual Beerio Cart Tournament on Saturday October 26, 2024 @05:29PM (#41957866)
Live on twitch today
Re:Sqlite3 WebAssembly on Tuesday October 15, 2024 @02:53PM (#41851864)
I was trying to get this working in a rust ecosystem some time ago but none of the blessed.rs sql (rusqlite, sqlx) wrappers seem to take advantage of it yet and wrapping it yourself is a bit tricky since when I was trying I couldn't figure out a way to to get emscripten wasm code to play nice with wasm32-unknown-unknown without some kind of JS wrapper which then requires implementing the interface those crates expect and exposing it from JS. Once that is done in rust itll be great there too!
Re:Game Programming in Prolog on Thursday October 10, 2024 @10:37PM (#41805508)
Interesting note: I believe the scripting language that larian (creators of the highly dynamic divinity titles and baldurs gate 3) is a prolog variant.
Thanks, that is really cool, especially when ramping up on a code base. The labeling is mostly pretty good (though I'd not call some stuff "backend" but who can blame it for not knowing). I still think it might be too expensive as is but if I were using this to generate mermaids for everyone in my company a one time fee of 20 might be justified (you often dont need this continuously)
This is cool but it is way to expensive and the free version is not that useful.

Tried it on the github.com/pulumi/pulumi codebase and I get 5 blocks and that's it. Seems nice but I'm not going to pay 20 bucks a month to view one layer deeper.

Re:Software disenchantment on Sunday September 23, 2018 @04:34PM (#18053019)
Finally, someone I agree with on this topic