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boxerbk

Re:Control other Windows computers with an MCP on Monday October 05, 2026 @03:32PM (#49969409)
Phaze's MCP runs headlessly on your Windows PC and lets you control other Windows PCs. It can be used to grab information from websites that tend to block you (YouTube) or run an AI powered remote support desk - https://github.com/boxerbk/phaze-mcp-api-helpdesk-example

Show HN: An MCP to control other Windows computers

https://github.com/boxerbk/phaze-mcp-api-helpdesk-example/blob/main/README.md

This an MCP for agents to connect to Windows computers headlessly. For this example repo, Claude is handling IT support tickets while I'm still working on my computer. It then requests my help with a ticket when it's stuck, and I connect right to that computer with Claude.You could also use this as a render buddy that checks on your render jobs. Or you could use it to set up PCs for new users...

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Re:Thoughts on Slowing the Fuck Down on Thursday March 26, 2026 @09:06AM (#47529966)
The cognitive surrender study from UPenn highlights the risks of agents producing all of the code - eventually you give up verifying the result. https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6097646

There’s going to be a bottleneck on what is verified because over time we will realize how much tail risk we are creating by simply surrendering our own agency to the agents - https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6298838

Show HN: Phaze – A Remote Desktop for Workstations

https://phaze.app/

We are building a remote desktop for workstations. It's for Windows only today. Our focus is on supporting the most demanding 3D and CAD software with 444 color, 120+ FPS, multi-screen connections and more. We built our own UDP based networking protocol, desktop capture, encoding, decoding, and rendering to squeeze the latency from the connection. There's a lot more for us to do, but this is a...

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Re:Show HN: Attaching to a virtual GPU over TCP on Saturday August 10, 2024 @12:49AM (#41207383)
You could use a remote streaming protocol, like Parsec, for that. You'd need your own cloud account and connect directly to a GPU-enabled cloud machine. Otherwise, it would work to let you game.
Re:10k+ GPUs for Inference Jobs (waitlist giveaway) on Tuesday December 27, 2022 @09:41AM (#34149053)
Do you have an easy way to see the cost differential between this and public cloud alternatives?
Hey. Use constant FPS mode. That’ll clear up the text :)
Re:Run your own high-end cloud gaming service on EC2 (2015) on Monday February 10, 2020 @11:00AM (#22290194)
Thanks. We definitely fall behind once in awhile on the support articles. Fixing it now.
Re:Run your own high-end cloud gaming service on EC2 (2015) on Sunday February 09, 2020 @09:16PM (#22285866)
Really happy to hear you and your son are getting a lot of value from Parsec's streaming tech. Let me know if you have any suggestions/ideas to improve the product. Thanks!
Re:Run your own high-end cloud gaming service on EC2 (2015) on Sunday February 09, 2020 @09:15PM (#22285855)
Thanks for sharing Parsec!
Re:Run your own high-end cloud gaming service on EC2 (2015) on Sunday February 09, 2020 @09:13PM (#22285852)
We have a Linux client on Parsec (https://parsecgaming.com/downloads). You can install Parsec on any gaming machine (PC or VM) and use our game streaming software to play from your Linux machine
Re:Run your own high-end cloud gaming service on EC2 (2015) on Sunday February 09, 2020 @09:12PM (#22285846)
Thanks for sharing Parsec! I'm the co-founder. It's really great that the script is helpful.
Re: Google gets into game streaming with Project Stream on Tuesday October 02, 2018 @10:03AM (#18121739)
So happy to hear this, and I shared with the rest of the team. Thank you!
Re: Google gets into game streaming with Project Stream on Monday October 01, 2018 @06:04PM (#18117212)
Hey. This is an old blog post (we have some new ones coming out soon), but it details our approach to this. https://blog.parsecgaming.com/description-of-parsec-technolo...
Re: Google gets into game streaming with Project Stream on Monday October 01, 2018 @04:46PM (#18116671)
Thanks :). Really appreciate your support.
Re: Google gets into game streaming with Project Stream on Monday October 01, 2018 @04:34PM (#18116599)
Hey. I have a lot to say :), and I provided a lot of thoughts to this FastCompany article about the industry - https://www.fastcompany.com/90225352/microsoft-is-the-right-.... Generally, as we have seen media wants to be streamed. And in this case, streaming is a great solution for distributing content and unlocking games from the hardware they've been walled off in. That being said, streaming video games is a very different proposition technically and financially. People have been asking for the Netflix of gaming for a long time, and companies really want to build it because it puts them at the center of an entertainment industry that is growing extremely fast and grabbing more attention every year. The US Bureau of Labor Statistics now says that the average American's day includes 60% more time playing video games than it did in 2011, and people who do play games play for 2.4 hours each day. Most of the technical challenges with this have been worked out.

Streaming video at 60 FPS or greater and at 4K is possible. We do it all day at Parsec, but the economic challenges are real due to the requirement that you need to render video in real-time. Rendering in real-time requires each user to have access to a GPU or 1/2 of a cloud GPU until newer technologies allowing for true virtualization appear on the market. Cloud GPUs are generally very expensive to operate, and as many of us know, the cloud providers charge a lot to use them for gaming and/or ML. Companies with scale can lease them at lower rates and have lower energy costs lowering the overall cost to serve, but they are still very expensive to operate. Even if you get the rates down to $0.15 per hour, you're still looking at overall hardware costs at $10 per month. Your subscription price will have to cover the hardware and the content license. The content itself is very expensive to license as well because we consume games very differently from the way we consume TV and media. When people binge on Netflix, they're binging on many shows or many movies. When people binge on games, they're playing 1 game for 100s of hours. You can see this in the Steam Spy data. The median Steam customer only buys 1-2 games each year - https://galyonk.in/steam-in-2017-129c0e6be260. Many cloud gaming companies and game companies are aiming to increase the market for AAA games via streaming from the cloud. They're trying to reach the latent gamers who don't play games any more. In our opinion, that's a lot less exciting than delivering something valuable to current consumers of games. Consumers don't switch to a new distribution technology because it's a cool technology. They switch when it gives them something unique that they couldn't get before the technology existed.

This is why, at Parsec (https://parsecgaming.com), we're focused on delivering unique experiences around games via streaming technology. We make it so you can find other people around you and invite friends to play local co-op games with you online. We're recreating the couch gaming experience we love and making it available online. This experience brings a new element to gaming that gamers today benefit from and enjoy.

Re: Google gets into game streaming with Project Stream on Monday October 01, 2018 @04:16PM (#18116431)
Thanks!
Re: Google gets into game streaming with Project Stream on Monday October 01, 2018 @04:06PM (#18116330)
Have you checked out my company https://parsecgaming.com? We offer this but also the ability to connect to your own computer and invite your friends to connect to your computer too.
We are working on a low latency, high frame rate, interactive video streaming platform. We built our own networking protocol for this and thought we'd share some of the decisions we made and where it's going. What ideas do you have for us?
Re:Home computing for $5/month on Friday August 18, 2017 @04:20PM (#15049412)
You can just go to parsec.tv/account. You don't have to use the paperspace website at all with parsec anymore. I'm the cofounder of parsec btw

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