boxerbk
Show HN: An MCP to control other Windows computers
https://github.com/boxerbk/phaze-mcp-api-helpdesk-example/blob/main/README.md
This an MCP for agents to connect to Windows computers headlessly. For this example repo, Claude is handling IT support tickets while I'm still working on my computer. It then requests my help with a ticket when it's stuck, and I connect right to that computer with Claude.You could also use this as a render buddy that checks on your render jobs. Or you could use it to set up PCs for new users...
There’s going to be a bottleneck on what is verified because over time we will realize how much tail risk we are creating by simply surrendering our own agency to the agents - https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6298838
Show HN: Phaze – A Remote Desktop for Workstations
We are building a remote desktop for workstations. It's for Windows only today. Our focus is on supporting the most demanding 3D and CAD software with 444 color, 120+ FPS, multi-screen connections and more. We built our own UDP based networking protocol, desktop capture, encoding, decoding, and rendering to squeeze the latency from the connection. There's a lot more for us to do, but this is a...
Streaming video at 60 FPS or greater and at 4K is possible. We do it all day at Parsec, but the economic challenges are real due to the requirement that you need to render video in real-time. Rendering in real-time requires each user to have access to a GPU or 1/2 of a cloud GPU until newer technologies allowing for true virtualization appear on the market. Cloud GPUs are generally very expensive to operate, and as many of us know, the cloud providers charge a lot to use them for gaming and/or ML. Companies with scale can lease them at lower rates and have lower energy costs lowering the overall cost to serve, but they are still very expensive to operate. Even if you get the rates down to $0.15 per hour, you're still looking at overall hardware costs at $10 per month. Your subscription price will have to cover the hardware and the content license. The content itself is very expensive to license as well because we consume games very differently from the way we consume TV and media. When people binge on Netflix, they're binging on many shows or many movies. When people binge on games, they're playing 1 game for 100s of hours. You can see this in the Steam Spy data. The median Steam customer only buys 1-2 games each year - https://galyonk.in/steam-in-2017-129c0e6be260. Many cloud gaming companies and game companies are aiming to increase the market for AAA games via streaming from the cloud. They're trying to reach the latent gamers who don't play games any more. In our opinion, that's a lot less exciting than delivering something valuable to current consumers of games. Consumers don't switch to a new distribution technology because it's a cool technology. They switch when it gives them something unique that they couldn't get before the technology existed.
This is why, at Parsec (https://parsecgaming.com), we're focused on delivering unique experiences around games via streaming technology. We make it so you can find other people around you and invite friends to play local co-op games with you online. We're recreating the couch gaming experience we love and making it available online. This experience brings a new element to gaming that gamers today benefit from and enjoy.