IIRC I tried the Parsec AMI but it was difficult to use and required a lot of fiddling. I can’t remember the details unfortunately, but I would have preferred to just use that instead of Paperspace (this might be a niche use case since I’m an engineer). If I could have figured that out, I would have written a CLI around it and open sourced it for others to use.
Also because I’m an engineer, I really wanted to read the source code to see how it worked. But I get that it’s your magic sauce :).
Thanks for the awesome tech!
Concretely, update the “solutions for cloud rented pc’s” section at this link: https://support.parsecgaming.com/hc/en-us/articles/115002601...
(Which the client points at)
On paperspace, you need to set up a paid public IP, or deal with higher latency. Now I know what ZeroTier is, but my network latency was 100ms under load vs 30 with the public IP...
It took me four hours to debug this. Also, why does the server send every other UDP packet to a mysterious port on startup? (According to tcpdump on my router)
Also, in the question about broken mouse cursors, the correct answer is to close the paperspace web tab displaying the desktop of the instance.
Cheers!
I’ll definitely recommend parsec to friends. I got rid of my last windows box a while back, but I have a few windows-only steam titles that I’d like to play.
Moving forward, my gaming desktop is something like a 25% of the household electricity budget. I hate wasting all that power, so I really want to replace it with a thin client.
https://blog.paperspace.com/setting-up-your-cloud-gaming-rig...