arussellsaw
arussellsaw on Hacker News
this is one of my frustrations as a brit, i much prefer the US format, but find that US puzzles contain so many 'Americanisms' that they're much harder than they might otherwise be.
Still do the NYT every day though.
one of the fundamental problems in photogrammetry is determining the position of the camera in 3D space, with a game engine you just have a concrete value for your camera position, removing that entire problem. I don't know too much about photogrammetry but i'd imagine once your camera position is 100% accurate it's a lot easier to construct the point cloud accurately.
Author here, this post was a fun little write up of some of the work we've been doing here over the last month, it felt like a really nice self contained recipe that others could play with easily, so wanted to share!
It's worth saying that this setup is double handy when you add in our local environment tracing setup we talked about here: https://incident.io/blog/tracing
Posted by
arussellsaw on Monday July 11, 2022 @03:42AM
from the incident.io dept.
Author here! the source can be found here:
https://github.com/arussellsaw/newsI'd love any feedback, i've addressed a lot of the issues people had when this was posted ~7 months ago, and added dark mode as well.
Posted by
arussellsaw on Sunday November 15, 2020 @11:51AM
from the news.russellsaw.io dept.
Compressed air storage seems like a really appealing method, especially considering the low carbon footprint and massively longer lifetime than lithium batteries. This post covers it quite well
https://solar.lowtechmagazine.com/2018/05/ditch-the-batterie... , I’d be really keen to see if compressed air can also be successful for independent households looking to go off grid or reduce dependence on the grid.
Thanks! I’m glad you like it
The CSS framework i use is https://bulma.io and the server side rendering is all done with Go’s html/template library.
I’m definitely going to open source it but I’m too ashamed of the code right now, this evening is going to be cleaning and ‘production using’ the code
RSS feeds are a bit of a mess, but only due to each publisher's implementation being slightly different. the vast majority only send a headline and summary on the RSS feed, i then have to go and scrape and extract the article on the backend to populate the content, which is it's own challenge and i've not gotten it to work for a few sites yet.
This is also running in a semi-serverless container in Google Cloud Run (only costs me £1 a month!) so fetching and re-caching all of that when a new container is scheduled is painful, however it seems like state in the container is persisted longer than i initially thought, so it's good enough for now.
Hello! author here, i just wanted to address a few things i've seen in the comments:
* i absolutely built this for fun, it's an idea i had late at night and needed to scratch that itch
* the scolling sucks, laying out arbitrarily sized articles into a given layout is a challenge, and the scrolling hides a lot of the sins. I'm going to switch to truncating articles this evening, and linking to a single article page.
* thanks for the suggestions on hyphenation, i've been playing with a few different approaches but none have worked with all the browsers i tried, i'll give a few suggestions a go this evening!
I really like the way it displays the documentation/suggestions. I would much rather have that than the floating boxes i see in VSCode right now, does anyone know if it's possible to get this layout style via plugins?
worth mentioning that this is only a noticeable performance regression in situations where the majority of the request is spent in http processing, eg 'hello world' handlers. Here is an example of the performance improvements i've seen in a real world application, admittedly heavily GC bound, but still the performance improvements are considerable:
https://twitter.com/arussellsaw/status/819904231759085571