Re:CityGaussian: Real-time high-quality large-scale scene re...
by arussellsaw on Wednesday April 03, 2024 @04:13AM
(#39914772)
one of the fundamental problems in photogrammetry is determining the position of the camera in 3D space, with a game engine you just have a concrete value for your camera position, removing that entire problem. I don't know too much about photogrammetry but i'd imagine once your camera position is 100% accurate it's a lot easier to construct the point cloud accurately.
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