artchiv
artchiv on Hacker News
Posted by
artchiv on Saturday November 01, 2025 @04:46PM
from the show-hn dept.
https://store.steampowered.com/app/1137320/Screeps_Arena/
The game was released today. I’m the lead developer and game designer. This game isn’t meant for a wide audience — it’s very niche, since the programming aspect is fully real. Your JavaScript (or any language compiled to WebAssembly) runs on actual servers inside a sandboxed game environment. All language features and systems are allowed.The game provides opponents and gameplay challenges, as...
Posted by
artchiv on Wednesday November 16, 2016 @05:40AM
from the store.steampowered.com dept.
Posted by
artchiv on Tuesday February 23, 2016 @06:50AM
from the indiegogo.com dept.
Posted by
artchiv on Thursday January 28, 2016 @08:15AM
from the youtube.com dept.
This authentication issue has been fixed already.
It has been in Early Preview stage for 2 months, and now the public release date is revealed.
Posted by
artchiv on Thursday August 06, 2015 @10:14AM
from the screeps.com dept.
And how could you stop them from allying in an open world game?
Please keep in mind that it is still alpha development version. We are still working on it, please get back soon! :)
Even if Screeps had one fixed plan, it would still be possible for anyone to launch "ally" programs on behalf of several users and thus get the same total CPU increase.
However, keep in mind, that Screeps is not about having many creeps but about controlling them properly. More CPU, more rooms, and more creeps often don't offer any advantage over another player if you can't manage all this.
Posted by
artchiv on Thursday November 20, 2014 @01:39PM
from the show-hn dept.
Every user script is run in isolated nodejs forked process with disabled global vars and with a limit for CPU time and memory used.
The good thing about Screeps is that online users counter means nothing here. You could build a large empire with a complex network of roads, sourcing, mining, manufacturing, border defense which would live on its own, while you would occasionally drop in from time to time just to check the situation and polish your scripts, if needed.
What do you mean by "more detail"?
Every MMO, regardless RPG or not, will require you to invest time to repeat some actions and pay attention to it as much often as you can. See Travian for example. Screeps will not, if you manage to write decent scripts.
This is where Screeps will be different. You will need to think hard how to adapt someone other's script for your landscape, game environment, creeps setup, etc.
Well, it is possible. You can place flags at the game field and program your creeps to move to them by a simple command.
It doesn't make much sense, you really will not be able to control all those hundreds of creeps on your own 24/7 :)
Think of it as Starcraft with code editor panel in the bottom. Your script controls everything, but you can still click at your creeps to see their info and memory.
Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.
Sure it is. Graphics in chess are not that good also.
Yes, Early Preview stage. Get back on November 20, there will be more info then.
Posted by
artchiv on Wednesday November 12, 2014 @05:59AM
from the screeps.com dept.
Posted by
artchiv on Thursday August 15, 2013 @07:03AM
from the show-hn dept.