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Re:Screeps – the world's first MMO sandbox strategy game for... by artchiv on Thursday November 13, 2014 @01:53AM (#8600284)
Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.
Re:Screeps – the world's first MMO sandbox strategy game for... by curiousHacker on Thursday November 13, 2014 @02:08AM (#8600312)
Eww. Can we pay cash or btc to buy CPU time upgrades?
Re:Screeps – the world's first MMO sandbox strategy game for... by moab on Thursday November 13, 2014 @02:14AM (#8600328)
What? I hope you're being ironic, because if you're not you seriously don't understand the point of bot-based strategy games: https://www.battlecode.org/info/

Having one person being able to pay for more cycles is the textbook definition of unfair : it restricts the non-paying player to a subset of optimized searches, while the paying player can ultimately get an edge because of his additional compute.

Re:Screeps – the world's first MMO sandbox strategy game for... by curiousHacker on Thursday November 13, 2014 @02:36AM (#8600372)
Yes, I am aware of those ideas.
Re:Screeps – the world's first MMO sandbox strategy game for... by pjc50 on Thursday November 13, 2014 @04:23AM (#8600632)
Pay-to-win usually destroys a game fairly quickly.
Re:Screeps – the world's first MMO sandbox strategy game for... by coldnebo on Thursday November 13, 2014 @07:26AM (#8601156)
Pay-to-win is also usually an artifact of gameplay that isn't fun, but requires long stretches of time (ie 'the grind') to complete. Considering the video and the fact that your minions carry on their instructions even when you are logged out, I'm not sure there is a traditional grind component in play here?

Also, people are assuming a black market of scripts will develop just as it does for gear, etc. gear is different because the frequency table is fixed -- therefore the competitive landscape is fixed. When everyone can have 'nukes' the winning strategy is no longer 'nukes', it's who can sneak through defenses and disable the nukes, or confuse them.

Kauffman calls this constant evolution into the 'adjacent possible' -- and if Screeps even half delivers that kind of depth, there won't be a stable end state to the game where everyone has one master script. Changing environments necessitate changing response. You are part of the environment. Feedback and permutation!! Yes!!!