News for hackers. Stuff that matters.

ajhenrydev

Re:Forth on Monday July 27, 2026 @05:18PM (#49075649)
Can someone explain for me?
This report reads a bit like AI writing :/

You need to have an already malicious payload on your pc to make this exploit work. I can understand the severity of the exploit but at the same time I’d hope to not have to run into this situation for it to happen in the first place

Do they have a doc that says what scale this can operate at?
Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @01:20AM (#48888225)
I have a daily puzzle game called https://lettered.io and I’ve been playing around with shareable replay gifs via gifenc. It’s been fun trying to get good looking replays without sacrificing size for quality

The age of AI has been incredible for the daily game space because you can play around with ideas so much faster and riff to find something that works. On the flip side, there’s a lot more games that just rip off another idea and change some mechanic slightly to make it “new”

Show HN: Lettered – a daily phrase puzzle game

https://lettered.io

Hey all!I'm a big fan of daily puzzles and came up with my own game called Lettered. Imagine you took a wheel of fortune phrase and made it solvable via tetris pieces.I love making things that people enjoy using and feels magical to interact with. The age of ai has been incredible to develop quick games like these but I still think there needs to be a human touch to it. I curate all the puzzles...

( Read More... | no comments | on HN )
Re:Ask HN: What Are You Working On? (April 2026) on Monday April 13, 2026 @04:47PM (#47757610)
Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me

Re:USCIS.gov sends user/visitor data to Meta and Google on Tuesday April 07, 2026 @08:27PM (#47683121)
Oh wow
React destroyed perf and used more resources than turbo
I worked on the react team while at GitHub and you could easily tell which pages rendered with react vs which were still using turbo. I wish we took perf more seriously as a culture there
Re:Ask HN: What Are You Working On? (February 2026) on Monday February 09, 2026 @11:19PM (#46955359)
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
Re:Ask HN: What Are You Working On? (February 2026) on Monday February 09, 2026 @08:50PM (#46954319)
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters
Re:A Gentle Introduction to SAML on Monday July 22, 2024 @02:54PM (#41038287)
Having worked with implementing SAML for a large University-funded application, I learned more than I ever wanted to know but less than I needed to know

Show HN: Chronle – A daily chronological timeline game

https://chronle.com/

Hey all! I whipped together this game where you're given a set of events and need to arrange them in chronological order.Looking for y'all to try it out and let me know what you think and what could be better.Made with Next, Firebase, and Tailwind. The source code can be found at https://github.com/ajhenry/chronle.com.Thanks - ajhenry

( Read More... | 1 comment | 3 points | on HN )
Congrats on the launch! Always cool seeing a familiar face build something badass
The original value was 30s and now requires opt-in to keep this behavior