absurdwebsite
This project is more of an experiment in how people imagined the future 100 years ago, and which of those possibilities might be achievable today.
But I think your comment raises an even more interesting question: just because we can build something, does that mean it's what we should be building?
I put an AI in the Garden of Eden. Then I introduced the serpent
What I learned from building 50 side projects
Show HN: Art Coding Lab – Learn Creative Coding Through Micro Challenges
I’m building Art Coding Lab - a step-by-step learning path for creative coding.The idea is simple: Start with the very basics: coordinates, circles, variables, loops.Then slowly grow into: geometry, animation, trigonometry, generative systems and visual art.Not preset effects. Not random YouTube tutorials. Not "copy this cool sketch and maybe understand it later".I want it to feel like one...
Interactive ads exist in some form, but they’re usually quite controlled and safe. What interests me more is the moment when the user actually does something to the ad - even destroys it. Then it becomes an experience, not just a banner, and stay in you memory.
The idea actually comes from a personal experience - when I was younger I spray-painted over a real outdoor ad, and I still remember that ad to this day. Not because it was good, but because I interacted with it. In thhis project I basically playing with that same idea in a digital form.
I’m not trying to optimize for conversion or make a strong sales pitch. The members part is more like a way to put some projects in a "private layer" and see if anyone is curious enough to go deeper.
Payment also kind of brings the projects to life because they play with startup ideas, paying becomes part of the interaction.
Tell HN: 48 absurd web projects – one every month
A year ago I posted here about a small experiment: https://news.ycombinator.com/item?id=44162363I build one absurd web project every month and publish it on https://absurd.websiteI kept going.There are now 48 projects.The idea is still the same - I build mostly unnecessary web projects that sit somewhere between experiments, jokes, products, and art.But over time they’ve started moving more...
It was just a stupid impulsive moment.
But years later, I still remember that ad.
Not because it was good. Not because it convinced me. But because I tried to destroy it.
That stuck with me.
Most advertising is passive. You see it, you ignore it, it disappears.
But when you do something to an ad — interfere with it, attack it — it becomes an event.
So I built a small experiment called VandalAds.
It’s a banner format that people can vandalize directly in the browser (spray and destroy).
Anyone can try it or embed it on their own site (free, just a small JS snippet).
Writing is speech now. If you want to change something — type it.
You won’t witness rebrands anymore. You’ll simply wake up liking them.
If users notice the rebrand, you failed.
Life Levels – Make choices and see your life in 15 years
A small portal to the internet's weird and useless side
Every click opens a random site — sometimes absurd, sometimes oddly artistic, sometimes just broken in the best way.
Would love to see more submissions or ideas for other weird corners of the web worth adding.
I made a small “Halloween simulator” where everyone joins with their real costume photo and goes trick-or-treating across the internet.
You can visit other people’s “houses”, get them candy, and give candy when they visit you.
Think of it as the world’s first digital neighborhood for Halloween.
So — show your costume, and let’s make today feel spooky already!
1. Everyone follows the same Instagram account.
2. Once it hits 100k followers, we randomly hand over the account to one follower.
3. That person instantly gets an audience of 100,000+ to start their influencer journey.
Read more rules: https://absurd.website/influencer-overnight/ Insta account -> https://www.instagram.com/influencer_overnight
Let’s see if this actually works. Could be fun if it really reaches 100k! :)
Most shooters are played as if the player is immortal — you run, respawn, repeat forever. But real battles (like the D-Day landing) often meant a soldier’s story ended in just a few seconds.
So I wondered: what if a war game captured that? One second of chaos. Blink, and it’s over.
Can you survive more than a couple of seconds?
It’s part of my absurd.website project, where I make small experiments that blur the line between games, art, and jokes.
This one is Sexy Math — an experiment to make math feel passionate and engaging, instead of dry and boring.
The thought behind it: in school, many students struggle with motivation. What if math came with emotion — even desire? Something that pulls you in, instead of pushing you away.
When I was in high school, I would have loved a program like this. It doesn’t replace teaching, but it reframes math as something that’s playful and attractive.
Curious if others here think such "absurd reframing" can actually help learning, or at least spark curiosity.