Re:Godot 4.0 will discontinue visual scripting
by zubspace on Thursday August 25, 2022 @12:10AM
(#32589388)
Wow, I completely missed that one! [1]
Thanks for pointing that out. You just improved my life :)
[1] https://godotengine.org/article/gdscript-progress-report-fea...
Not true, in Godot 4 you can do `Array[Node]` to have a typed array of nodes, replace Node with your type of choice.