SvenBergstrom
Re:Haxe 3.2.0 released
on Friday May 22, 2015 @10:58AM (#9588678)
Re:Haxe from 1000ft (broad strokes view of haxe, where it fits in, wha...
on Wednesday February 18, 2015 @09:10PM (#9072073)
The post mentions iOS a few times.
You might be accidentally mistaking a platform for a language target - Haxe generates C++ (which can be used for iOS). That C++ is usable anywhere with any compiler toolchain. The backend (hxcpp) comes with a bunch of toolchains already set up, and builds against the iOS toolchain for you without a problem (armv6,armv7,armv7s,arm64 and simulator i386, x86_64). It also includes a few more obscure ones like WindowsRT, Blackberry, Tizen and so on.
(It's actually all right there in the link :))
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @05:31PM (#4268169)
Yes good point, the first prototype of an older game ran on mac/windows/linux/android/iOS and browser using impact.js, phonegap, titanium etc. All the usual stuff still obviously works too :)
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @05:00PM (#4268044)
"but it might only work in chrome as it was a one night test" , as above :)
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @01:15PM (#4267018)
I think I will simply take his comment as a generalisation. The semantics from the dictionary simply state the application of science is technology. i.e Computer science applied, is technology.
I agree whole heartedly, learning the science is key.
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @10:34AM (#4266163)
I actually wrote the article with this in mind. Lots of people dont know how multiplayer actually works. The demo is 'in html5' because people can try it now in their browser. Also because thats where the sites target market is.
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @10:16AM (#4266079)
Did you try clicking Sandbox? Thats the only option in that demo atm... but it might only work in chrome as it was a one night test :)
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @10:01AM (#4266004)
Agreed, i really was blown away the first time I wrote something simple and it just worked... On my phones, my pc and my friends browsers.
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @09:59AM (#4266001)
Yea, their approach is one of many, I found it simplest to try and explain in a shortish article.
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @09:59AM (#4265995)
The game is looking pretty cool! Hopefully the article/demo helps out in some way.
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @09:58AM (#4265991)
Maro, try this link : http://centrc.com:4005/ It is a proof of concept I did in one evening for the next part of the discussion. It uses Three.js to render the stuff.
:)
Re:Real Time Multiplayer in HTML5
on Thursday July 19, 2012 @09:56AM (#4265981)
Article Author here \o
Glad Etienne posted here, for some reason I couldn't find my login for HN.