Sirocco
Perhaps he has some ill-conceived notions floating around in his head. I doubt that justifies your final statement.
http://cre.ations.net/creation/face-mounted-lucid-dreaming-m...
http://processors.wiki.ti.com/index.php/Code_Composer_Studio...
http://focus.ti.com/docs/toolsw/folders/print/iar-kickstart....
Getting coverage via engagements such as IGF and Indiecade helps a lot, but it's no guarantee of success. It's not impossible by any means, but I want to stress how much work it is, and what sort of timetable you'll be looking at to actually turn a profit from your first few titles. Expect your first games to break even at best, unless you have a truly imaginative idea and happen to hit the right platform at the right time.
My day job has always been outside the gaming industry. I do programming for the industrial automation sector in America. Robotics, PLCs, manufacturing... that sort of stuff. It's interesting at times, but not particularly challenging. The pay is good, but we're somewhat of a dying breed. Most new programmers move into the web apps or networking side of things. Some days I'm not even sure how I got into this stuff!
As for my games, I've piddled around for the last decade or so making old SNES-style games. You can find some examples of my past work at (callofcodethulhu.com) and (http://www.allegro.cc/members/sirocco/projects). I'm about a month or less away from finishing my latest project, so it's a total grind-o-rama around my house when I get home from work.
I adopted the opposite approach because I'm a control freak and can't stand working on other peoples' projects. I kept my day job as a programmer outside the game sector, and indie it up in my spare time.
Don't feel bad if you want to bail. You're most definitely not alone in that respect. The way to spin your experience to potential employers is to emphasize how demanding game development is: tight scheduling, zero percent bug tolerance, rapidly changing standards, performance is always an issue, etc.
http://googleblog.blogspot.com/2010/06/art-of-homepage.html
this is a 24 hour promotion to let people know about their background feature. Either way, it stinks.