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Justin_Time

As mentioned in the article, this date is being pushed back to (at least) mid-October.
Re:WebGL Water on Wednesday February 19, 2014 @01:38PM (#7265259)
Evan and his startup are doing some incredible things. I highly encourage experts in computer graphics to chat with him.
Re:You Can't JavaScript Under Pressure on Thursday October 03, 2013 @11:02AM (#6489357)
typeof n === 'number'

It didn't actually require differentiating between integers and floats, just numbers and other types.

Re:You Can't JavaScript Under Pressure on Thursday October 03, 2013 @10:56AM (#6489306)
4 minutes, 56 seconds for all 5 levels. Well done!
Re:New Dropbox Homepage on Tuesday June 18, 2013 @02:58PM (#5901245)
Great job! Small nitpick that's bothering me: The 'Sign up' & 'Download' text inside the bottom buttons is not vertically centered. (This is on Chrome 27.0.1453.110)
Re:Google's Street View car hits donkey, keeps driving on Wednesday January 16, 2013 @12:28PM (#5067846)
This is a non-story. This occurred in Botswana, where cars drive on the left side of the road, so the donkey is in front of the car. You can also see the donkey standing by the side of the road if you move slightly further along.
Re:Google Flights on Saturday December 22, 2012 @11:53PM (#4958621)
I'm a big fan of https://www.google.com/flights/explorer, since it gives me an immediate picture of how far in advance I should book to get the lowest prices.
Re:Infinite Mario in HTML5 on Sunday July 24, 2011 @02:35AM (#2798799)
Check out Robots Are People Too: http://raptjs.com. You can click the pictures showing the keys to enter new controls.
Re:DropQuest 2011 on Saturday January 15, 2011 @03:43PM (#2107749)
Thanks, I kept thinking it would be in the source somewhere!
Re:DropQuest 2011 on Saturday January 15, 2011 @03:12PM (#2107684)
Same here. Been trying everything since I found the message 30 minutes ago.
Re:DropQuest 2011 on Saturday January 15, 2011 @03:04PM (#2107665)
Correct, getting 500 errors from the server is not part of the puzzle.
Re:RAPT: A physics-intensive HTML5 Platformer on Saturday January 15, 2011 @12:22PM (#2107311)
You're right, we never responded, sorry! We appreciated your e-mail, and your wish has (finally) come true: the JS version is open-source.
Re:RAPT: A physics-intensive HTML5 Platformer on Saturday January 15, 2011 @12:14PM (#2107284)
Yes, it's open source on Github: https://github.com/evanw/rapt
Re:RAPT: A physics-intensive HTML5 Platformer on Saturday January 15, 2011 @12:13PM (#2107279)
That sounds awesome, and it came way before Four Swords!
Re:RAPT: A physics-intensive HTML5 Platformer on Friday January 14, 2011 @10:19PM (#2106348)
Yeah, it's meant to be a two-player game. It's really tough to play alone! We're looking into networked play, though we can't modify the live site while the Game On judging is in progress.
Re:RAPT: A physics-intensive HTML5 Platformer on Friday January 14, 2011 @08:08PM (#2106108)
This is a game I created with 2 other students for Mozilla's Game On competition. It works best in Chrome or Safari, but is generally playable in Firefox 4. If you sign up for an account, you can make your own levels and share your levels page with anyone!