Re:RAPT: A physics-intensive HTML5 Platformer
by Justin_Time on Friday January 14, 2011 @08:08PM
(#2106108)
This is a game I created with 2 other students for Mozilla's Game On competition. It works best in Chrome or Safari, but is generally playable in Firefox 4. If you sign up for an account, you can make your own levels and share your levels page with anyone!
Re:RAPT: A physics-intensive HTML5 Platformer
by bhickey on Saturday January 15, 2011 @07:24AM
(#2106889)
This project is far and away the best thing to ever come out of CS32 at Brown. The HTML5 version is more than enough forgiveness for neglecting to to reply to the e-mail I sent you on May 18, 2010. ;)
Re:RAPT: A physics-intensive HTML5 Platformer
by flatline on Friday January 14, 2011 @10:17PM
(#2106344)
I really like the look and feel of the game, kudos! I am, however, struggling to manage two players at once. Is it meant to be played by two people on a single keyboard? Are any of the levels single-player?
Re:RAPT: A physics-intensive HTML5 Platformer
by Justin_Time on Friday January 14, 2011 @10:19PM
(#2106348)
Yeah, it's meant to be a two-player game. It's really tough to play alone! We're looking into networked play, though we can't modify the live site while the Game On judging is in progress.
Re:RAPT: A physics-intensive HTML5 Platformer
by ashish01 on Friday January 14, 2011 @09:04PM
(#2106224)
Feel of the game is very similar to this Ninja game (http://games1.org/flash-games/NGame) done in flash. Its amazing how much can now be done in HTML itself.
Re:RAPT: A physics-intensive HTML5 Platformer
by ZoFreX on Friday January 14, 2011 @11:00PM
(#2106406)
For anyone wondering, this is "N" by Metanet software[1] (remember the developer name, as the game is impossible to Google). There's a paid version on XBLA, personally I prefer keyboard controls.
Re:RAPT: A physics-intensive HTML5 Platformer
by exch on Friday January 14, 2011 @10:18PM
(#2106345)
I like it. Performs well and it's entertaining. Although I must admit I have some difficulty getting my right and left hand to accurately control both characters at the same time. That's not so much an issue with the game as it is with my lacking motor control though.
I feel that the experience of controlling both robots was very interesting though. The split-screen behavior worked very nicely for that.
[1]: http://www.metanetsoftware.com/
I probably would have kept playing if there was a single player version.
Some single player gaming would be great, although huddling round the keyboard is very (very) social :-)