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JCoder58

Re:Ask HN: Anyone making a living from a paid API? on Saturday May 31, 2025 @11:55AM (#44145089)
Monthly Recurring Revenue
Re:Neuroevolution of augmenting topologies (NEAT algorithm) on Wednesday December 04, 2024 @04:23PM (#42322183)
SharpNeat is an independent implementation that targets C# and .NET 8.

https://github.com/colgreen/sharpneat

https://sharpneat.sourceforge.io/

Re:Unreal 5.5 is a big deal [video] on Monday November 18, 2024 @01:23PM (#42175306)
Your First Hour in Unreal Engine 5.2: https://www.youtube.com/watch?v=peUO_55ck4o (link to course is in description)
Re:Unreal Engine 5 ported to WebGPU on Thursday February 15, 2024 @02:31PM (#39387376)
There have been a number of community attempts to implement C# as a first-class scripting language. Most fail due the developers running into life.

The latest active plugin for C#/.NET is UnrealSharp (https://github.com/UnrealSharp/UnrealSharp). They have an active Discord: https://discord.gg/HQuJUYFxeV

You can set your hourly rate as part of your profile. That's what you get paid, they add something to cover their costs when your profile is sent to the client.

To change your rates, you have to go to their support group and ask for the change. I'm not sure how hard it is to change I haven't needed to change it yet.

If you want a channel gone from your recommendations, subscribe to it, then watch a video, then unsubscribe. At least for me, that makes the channel never show up even if you watch videos from that channel later.
You want F#.

> If I want to write a numeric value in a json output I'm creating that will be consumed by some other system, I want that thing to represent exactly that and spit an error if I ever try to assign something else, such as a string

https://fsharpforfunandprofit.com/posts/serializating-your-d...

> I need to be able to say, "this number is not just any number, this is actually a temperature measurement in Celsius"

https://docs.microsoft.com/en-us/dotnet/fsharp/language-refe...

She should contact the Michigan Adult Protective Services: https://www.michigan.gov/mdhhs/0,5885,7-339-73971_7119_50647...
Re:Fast Fibonacci numbers using Monoids on Thursday April 23, 2020 @07:35AM (#22954872)
Re:Unity Learn platform free for three months on Wednesday March 25, 2020 @09:26PM (#22690076)
Epic Games has offered numerous free courses about Unreal Engine 4. Both game related and industry related courses are available.

https://www.unrealengine.com/en-US/onlinelearning-courses

Steve Hassen has done a lot work in this area. He has written several books on the subject. https://en.wikipedia.org/wiki/Steven_Hassan
Re:Unity vs. Unreal Engine: Which Is Better for XR Development on Thursday December 19, 2019 @08:12AM (#21834565)
Both. Unity is built on .NET, while Epic has added custom tooling to enable garbage collection (and reflection) for its C++ Object hierarchy.
Re:Ask HN: Startup Equity to Iranian National and Delaware Inc on Saturday November 30, 2019 @03:37PM (#21672018)
The US Embassy in London has a list of UK lawyers who have experience with US Law:

https://uk.usembassy.gov/u-s-citizen-services/attorney/

Eric Lippert's blog series on Monads[1] follows this approach and is very effective in teaching the concepts behind Monads. He starts out with standard concepts from C# that are Monads and shows how they're implemented and what they have in common. It is very approachable for an object-oriented programmer who's curious about functional programming.

1: https://ericlippert.com/2013/02/21/monads-part-one/

Re:Smalltalk-72 Instruction Manual (1976) [pdf] on Monday September 23, 2019 @08:45AM (#21048351)
Here is a long list of free online Smalltalk books

http://stephane.ducasse.free.fr/FreeBooks.html

If you like WinForms, take a look at Eto (https://github.com/picoe/Eto)

"This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase."

Re:Cooling a house without air conditioning on Friday August 23, 2019 @09:40AM (#20777466)
The Earthship[1] were designed to solve this problem (among others).

https://en.wikipedia.org/wiki/Earthship

Here you go: https://fsharp.org/use/linux/

Or if you just want to learn it, you can run it in your browser here: https://try.fsharp.org/

Re:Ask HN: Freelancer? Seeking Freelancer? (August 2019) on Friday August 02, 2019 @07:45AM (#20592256)
SEEING WORK | Remote | US, FLorida

Technologies: C++, C#, .NET Core, V8, Unreal Engine 4, Unity 3D.

I have well over 20 years of experience ranging from driver development to desktop applications.

Email: 4xcoder at gmail.com

Re:QuickJS JavaScript Engine on Thursday July 11, 2019 @08:57PM (#20417245)
> Ideally someone would just do an "stb"-style JavaScript interpreter that would fit into a single .c or .h file.

DukTape is already that.

https://duktape.org/index.html

Re:The F# development home on GitHub is now dotnet/fsharp on Wednesday May 22, 2019 @11:45AM (#19982419)
For those interested in the current state of F#, Sergey Tihon's Blog tracks the latest news.

https://sergeytihon.com/

Re:Matilda: Empress, Queen, Warrior on Monday April 08, 2019 @10:58AM (#19605765)
When Christ and His Saints Slept by Sharon Kay Penman is also about the political battle between Matilda and Stephen.
Re:Why functional programming matters on Tuesday April 18, 2017 @09:21AM (#14138564)
Scott Wlaschin's site http://fsharpforfunandprofit.com/ - For F#, but his articles try to answer the question "why is this useful?"

Eric Lippert's Monad Posts, starting at https://ericlippert.com/2013/02/21/monads-part-one/ - Uses C# to build up Monads using examples.

Re:Closure Compiler in JavaScript on Tuesday December 06, 2016 @02:01PM (#13117276)