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Re:Unreal Engine 5 ported to WebGPU by JCoder58 on Thursday February 15, 2024 @02:31PM (#39387376)
There have been a number of community attempts to implement C# as a first-class scripting language. Most fail due the developers running into life.

The latest active plugin for C#/.NET is UnrealSharp (https://github.com/UnrealSharp/UnrealSharp). They have an active Discord: https://discord.gg/HQuJUYFxeV

Re:Unreal Engine 5 ported to WebGPU by xandrius on Thursday February 15, 2024 @05:29PM (#39390106)
That might actually make me want to give it a try! Thanks :)
Re:Unreal Engine 5 ported to WebGPU by TillE on Thursday February 15, 2024 @06:46PM (#39390950)
The problem with maintaining unofficial language bindings of any kind is that it's an extraordinarily tedious, unrewarding job. It's hard to imagine many programming tasks which are less fun.

I've done it a few times, and I've learned to steer well clear of either creating or relying on such bindings if at all possible.