Gluten
Gluten on Hacker News
The server runs at ~100 FPS, but things like worker updates and attacks happen at a 1.5 second interval. Only the changes (like walking a step, collecting a resource) are sent to the client(s). There is no client side prediction. There is no specific aiming on targets like in FPS games, just need the opponent id, so don't really need to do that Team Fortress thing.
Thank you for the feedback! This sounds like something that I will get implemented in due time.
- Not WebGL, there are just some "canvas" draw functions.
- Source is not public currently.
- Just jQuery
- Game is desktop only, based on 32x32 sprites, there is an option to scale though if you are on a high resolution display.
I've been working on this since 2014, but the actual time spent on development is maybe a few months.
Posted by
Gluten on Saturday May 07, 2022 @12:45PM
from the show-hn dept.
https://www.battle-of-flags.com
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc).Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the...
I have posted this here before, but that was in 2015. So maybe another try, now that the game has improved significantly.
This is basically a simple RTS game that you play right in the browser. Created with JavaScript & Canvas using WebSockets.
If you have any questions, I'm happy to answer them.
Posted by
Gluten on Sunday October 03, 2021 @12:59PM
from the show-hn dept.
Posted by
Gluten on Saturday March 13, 2021 @01:41PM
from the show-hn dept.
https://www.moneyga.meThe goal in this game is to make as much virtual money as possible. Features include working pleb jobs, operating various forms of businesses, trading items, currencies and stocks on The Exchange and so on.I have posted this on HN before, but it has been a couple of years now and some things have changed in the game. Most notably the addition of NPC buyers and NPC workers,...
I have posted this here before, but it was a couple of years ago and the game has evolved a bit since.
If anyone of you still use IRC, welcome to #moneygame on QuakeNet!
Basically the game is a business simulation, where you operate your companies ranging from resource production to construction and banking. There is a "The Exchange" where you can trade floating currencies, goods and public companies.
Any questions or suggestions are very welcome!
Thank you for your attention.
Posted by
Gluten on Saturday June 08, 2019 @05:57PM
from the show-hn dept.
Used to run an online game, where lots of fraud was going on. People would buy ingame coins or whatever, move them elsewhere and then chargeback. Full protection at just 0.4% would have been a dream for me if I still operated that game.
OVH servers include a pretty efficient DDoS protection. It was the only option for hosting my online game servers that didn't cost tens of thousands.
A "government company" buys electricity and cement at a cheap price, since their demand by players is not high enough yet.
The General X companies won't be increasing jobs available anymore, so the wage market will be freed up. Other than that the market shouldn't be manipulated in any negative way, or would you disagree with that?
Been running this lighttpd server for ages for small sideprojects. One day I will have the motivation to switch this server to nginx as well.
Tbh it's not really "fully" player-driven, there's still the magical government aspect in the game that sucks out money at one part and spits it out in another.
Yes, that's how it works. Making $10 isn't that hard though, just check back a little more often than once every 10 days.
That's a bit of an embarrassing shortcoming for now. I'll try to get it fixed in the near future.
A short description: in this game you are on a quest to make as much money as possible. Income sources including regular pleb level jobs, speculating currencies/shares, running your own business and gambling.
If you have any questions or proposals, I'm all ears!
Posted by
Gluten on Friday November 10, 2017 @10:14AM
from the show-hn dept.
Posted by
Gluten on Saturday December 03, 2016 @11:45AM
from the show-hn dept.
Glad you like it. The view will be made bigger in the next version, and you can erase items by right clicking.
Water being green is a really weird problem, it works for me every time yet I see people getting green water in their maps all the time. Maybe I'll just say it's toxic water.
Added the public mapeditor feature today. Still an early alpha version with some rough edges, like complete lack of bordering and decoration, but should still be somewhat usable!
Zezenia is a C++ standalone client, so not in-browser.
The swordsmen and towers are really strong indeed, perhaps a bit too strong, but I think the balance is close to good enough. You just have to be clever with what units you make, at what time.
Yeah, I made this game with graphics from my other game, Zezenia, which is a MMORPG heavily inspired by my favorite game as kid, Tibia.
I think I met this bug myself once, the tower can attack the archer but you have to manually make the tower do so, the automatic attack doesn't reach far enough. Thanks for the reminder.
The graphics could use some tuneup in general. :P Unfortunately there is no way to kick anyone yet, so you'll have to setup a new game if he refuses to wake up.
Yeah, that sounds lame, its on the todo now.
Thank you! I assume with walls you mean just blocks that would hinder the enemy from walking past a certain point or something?