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Alisaqqt

Re:AirLLM 70B inference with single 4GB GPU on Tuesday August 04, 2026 @04:52AM (#49165940)
“Can run” and “is useful interactively” are different benchmarks. At this latency, I can still imagine batch or overnight jobs being interesting; for chat, time to first useful answer matters much more than whether the weights technically fit. A workload/latency/energy table would make projects like this easier to evaluate.
Re:Using an open model feels surprisingly good on Tuesday July 28, 2026 @04:40AM (#49081095)
Why can't builders promote their products if it's truly good?
Re:EYG: A Programming Language for Humans on Tuesday July 28, 2026 @04:37AM (#49081071)
This is cool. I'll give it a try

DeepSeek V4 is out. the best open-source on coding. here's the breakdown

Two models: Flash (284B total, 13B active) and Pro (1.6T total, 49B active). both hit 1M token context.V4-Pro is their flagship. Beats Claude Opus 4.6 Max on Agent coding tasks (their words). specifically calls out being better than Sonnet 4.5 on coding, and competitive with Opus 4.6 on general benchmarks. on world knowledge and STEM, they say it's ahead of Gemini-Pro-3.1.V4-Flash is the...

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Re:Wan 2.7 planned for March release with big upgrades on Friday March 13, 2026 @06:22PM (#47370748)
No more information. I think they may be the same as wan 2.6

Wan 2.7 planned for March release with big upgrades

Wan 2.7 is planned for release in March and appears to be a broad upgrade over Wan 2.6.According to the current roadmap, improvements are expected in:visual quality audio motion dynamics stylization consistency Planned new capabilities include:first-frame / last-frame guided video generation 9-grid image-to-video subject and voice reference instruction-based video editing video recreation /...

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Re:Seedream 5.0 Lite API Pricing Breakdown on Tuesday February 24, 2026 @09:15PM (#47146454)
Thank you for sharing

Seedance 2.0 API launch postponed due to copyright threats from Disney/Warner

Hearing the Seedance 2.0 API timeline is slipping: docs that were supposed to land Feb 22 and the API on Feb 24 are now delayed.The stated reason is adding pre-release safeguards before public API access, after deepfake/copyright controversy around “real person reference” + low-effort prompts producing high-fidelity actor/celebrity lookalikes.What they’re reportedly planning to ship before...

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The api is not released yet. So don't trust any site like seedance2.ai. It's scam
Re: on Saturday February 14, 2026 @11:26AM (#47015766)
Kling has been my go-to for I2V since the 2.0 days. The 3.0 release just dropped and it's a pretty significant jump, so I wanted to share what's new and how to actually get API access (including free credits to test it).

What's actually new in Kling 3.0? Two models now — Kling 3.0 and Kling 3.0 Omni.

Biggest deal for me is the multi-shot thing. You describe a scene with dialogue and camera directions in one prompt, and it handles shot transitions automatically — close-up to wide, shot/reverse-shot, etc. I used to generate 3-4 separate clips and stitch them in Premiere. Now I get a coherent 10-15 second sequence in one pass. Not perfect every time, but when it works it saves hours.

Other stuff worth noting:

Native lip-sync across multiple languages (tested English and Spanish, both decent). No more bolting on a separate lipsync tool. Text rendering is finally readable. Brand names on signs don't look like alphabet soup anymore. Omni lets you upload a short clip of someone and keep their appearance consistent across generations. Great for serialized content.

How does it compare? I've been testing across multiple platforms, so here's my honest take on where Kling 3.0 sits:

Where Kling 3.0 wins: Multi-shot storytelling in a single generation, multilingual lip-sync, and subject consistency (Omni). If you're doing anything with dialogue, characters, or non-English content, it's currently the strongest option.

Where others win: Veo 3.1 still has the edge on raw visual realism for single shots. Runway Gen-4's world consistency across separate generations is more mature. Sora 2 handles complex camera movements well. How to get API access (step by step) Kuaishou's direct API is a pain outside China. Region issues, payment issues, docs mostly in Chinese. Wasted a full afternoon on it.

Ended up using Atlas Cloud — basically an API aggregator, one key for Kling, Veo, Sora, Seedance, etc. Why I stuck with it:

- $1 free credit on signup (enough for a few test generations) - Playground to test prompts before writing code - Unified API, integration took ~10 minutes Not the only option, but it worked for me. If anyone has a better way to access Kling 3.0 API outside China lmk.

Pricing reality check

Atlas Cloud's Kling pricing runs about 30% below Kuaishou's direct API rates from what I can see. A few data points: - Kling 3.0 Standard: $0.126/sec - Kling 3.0 Pro: $0.168/sec - Kling O3 Standard: $0.07/sec - Kling O3 Pro: $0.168/sec

For comparison, Veo 3 through Google Cloud runs about $0.50/sec. So Kling is significantly cheaper for comparable (and in some cases better) quality.

Who is this actually useful for? - Short drama / serial content creators — The Omni subject consistency + multi-shot AI Director is basically built for this. Generate coherent multi-character scenes without stitching clips together. - Marketing / e-commerce teams — Multilingual lip-sync + accurate text rendering = localized video ads without reshooting. - Developers building video features — Standard REST API, OpenAI-compatible, no cold starts. Plug it into your pipeline. - Anyone comparing models — Having Kling, Veo, Sora, Seedance, etc. all behind one API makes A/B testing way less painful than juggling 5 different platforms.

TL;DR Kling 3.0 is a legit step up — native audio-visual sync, 15s continuous generation, AI Director for multi-shot scenes, and strong subject consistency via Omni. You can access it through Atlas Cloud with free credits to test. The unified API approach means you can also compare it against Veo 3.1, Sora 2, etc. without separate accounts everywhere.

Happy to answer questions if anyone's tried it or wants to compare notes on specific use cases. Links: - Atlas Cloud Kling collection: https://www.atlascloud.ai/models/list?q=Kling+3?utm_source=r... - Atlas Cloud playground: https://atlascloud.ai/models/explore?utm_source=reddit

Thanks.

I’ve been testing a new image model from ByteDance called Seedream 5.0-Preview, which is currently available inside Dreamina and will be available via API on Atlas Cloud once it drops on 02/24/2026 (alongside the video model Seedance 2.0). It’s not the first text-to-image model I’ve used that performs live web search during generation, but it changes the behavior in some non-trivial ways, comparing with Nano Banana Pro.

Instead of just “better pixels”, this preview adds three things on top of a standard image backbone: (1) web search that can be invoked at generation time, (2) stronger logical/structural reasoning, and (3) more semantics-aware editing. It’s explicitly labeled as a preview (full 5.0 is expected later in February), so I’m treating it as an experiment rather than something production-stable.

A few behaviors I could reliably reproduce:

Web search during generation: For prompts that reference current or niche entities (e.g. a specific year’s event mascot, current product designs), the model will quietly hit the web and then render something that matches what it found, without any reference images from the user. For more “timeless” prompts it often stays offline.

Constraint-following and reasoning: It handles very literal constraints (e.g. specific clock hand positions, object counts, layout rules) much more faithfully than typical image models I’ve used. In multi-image tasks, it can classify elements in one image and re-arrange them in another, which feels closer to visual planning than pure sampling.

Style/trait transfer between images: Given a “style” image and a “content” image, it can extract the visual language of the first and apply it to the second in a way that looks like a consistent campaign asset, driven by natural-language instructions.

There are tradeoffs: photorealism and aesthetic quality in this preview are noticeably behind its own previous 4.5 model, which is still better if you only care about pretty images right now. The 5.0-Preview run I’m on is clearly optimized to show off the “new brain” (reasoning + web) rather than maximum visual polish.

I’m curious how this design — “image model with its own web search and reasoning stack” — fits into the broader ecosystem of multimodal models that already have tool use and web access (e.g. Gemini 3 variants, etc.). Concretely:

What are the obvious safety and copyright pitfalls once the renderer itself can freely crawl and internalize current visuals?

Does it make more sense architecturally to push this into one unified multimodal model, or to keep “LLM + web” and “image + web” as separate, specialized components?

Ps: For my tests I’ve been wiring Atlas Cloud API into small internal tools (prompting frontends, batch renderers) rather than using it from Fal AI or Wavespeed because Atlas always support new models on day 0 with cheaper price.

Detailed model test and showcases: https://www.reddit.com/r/GeminiAI/comments/1r0c6tv/seedream_...

Seedance 2.0 and Seedream 5.0 API will be available on Atlas Cloud on Feb 24.
API will be available on Atlas Cloud on Feb 24.
API is not available now.

Seedance 2.0 preview: The best video model of 2026, outperforming Sora 2

ByteDance quietly shipped Seedance 2.0. The interesting part isn't the usual text-to-video upgrade — it's the reference/conditioning system.What's different from the typical T2V model:Accepts 4 input modalities simultaneously: text, images (up to 9), video clips (up to 3, ≤15s total), and audio (up to 3, ≤15s total). Mixed input cap is 12 files. Reference-driven generation: you can use an image...

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