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Re:Saving Zelda (2012) by philliphaydon on Monday August 03, 2015 @07:31AM (#9995010)
This is how I feel about most games. And more specifically MMOs...

Ultima Online was amazingly fun and brutal. If you died your body was free to loot by anyone.

But ever since World of Warcraft. All we have are carebear mmos with soul bound items and no reason to explore or do anything besides grind.

I don't know how people find most of today's games fun. They are so boring.

I miss the games I played as a kid on my SNES and Sega Mega Drive. Hours sunk into games with no save points or having to be careful when low on items or health. :(

Re:Saving Zelda (2012) by DarkTree on Monday August 03, 2015 @09:29AM (#9995592)
> I miss the games I played as a kid on my SNES and Sega Mega Drive.

I think this may be a defining factor for a lot of people in this thread. As a kid, time management is extremely different. You presumably had much more time and less options of things to pick from, so for the most part, video games may have taken up a large percentage of what you enjoyed, and even what you cared about.

As a kid, I would sit for hours playing the nes Zelda and repeatedly dying, picking up the controller, and having another go. But now, now if I even have time to play video games, I just want to sit down and play some mind-numbing, flashy video game to blow off some steam. After a day of work, I don't want to continually be challenged and exert mental effort.

I just wish that both clever and mind-numbing games were still being built, but lately consumer trends have skewed towards the mind-numbing.. which I do believe is unfortunate for people with more time and interest in playing quality video games, namely the next generation of kids.

Re:Saving Zelda (2012) by JoshTriplett on Monday August 03, 2015 @10:29AM (#9996058)
There are still hundred-hour adventure games and RPGs created today, just not very many. Personally, the trend I keep finding annoying is the trend towards making a few of the things needed for "100%" require either some other hardware/platform/console/game, some multiplayer/online activity, or some mindless pervasive collection with no in-game benefit (especially if it requires some of the previous things; I'm looking at you, Wind Waker photos/statues). I used to go for 100% in every game; I don't anymore.
Re:Saving Zelda (2012) by DarkTree on Monday August 03, 2015 @10:56AM (#9996301)
Yeah, I could see how that would be quite frustrating and defeating. There was no satisfaction greater than fully completing a game. Can you imagine reading a book with some of the chapters missing and requiring external resources to read?