Re:Saving Zelda (2012)
by JoshTriplett on Monday August 03, 2015 @10:29AM
(#9996058)
There are still hundred-hour adventure games and RPGs created today, just not very many. Personally, the trend I keep finding annoying is the trend towards making a few of the things needed for "100%" require either some other hardware/platform/console/game, some multiplayer/online activity, or some mindless pervasive collection with no in-game benefit (especially if it requires some of the previous things; I'm looking at you, Wind Waker photos/statues). I used to go for 100% in every game; I don't anymore.
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Yeah, I could see how that would be quite frustrating and defeating. There was no satisfaction greater than fully completing a game. Can you imagine reading a book with some of the chapters missing and requiring external resources to read?