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Re:Saving Zelda (2012) by red_admiral on Monday August 03, 2015 @06:16AM (#9994800)
I wonder if the time is ripe for a procedurally generated Zelda game? Several minecraft-inspired projects on Kickstarter mention LoZ as inspiration.

When I played notch's minicraft, it had a distinctly Zelda-ish feel to it, including being hard enough that you have to really pay attention what you're doing sometimes. And he wrote that in what, 24 hours or something?

Re:Saving Zelda (2012) by larsiusprime on Monday August 03, 2015 @09:15AM (#9995498)
ask and ye shall receive: http://lennasinception.com/
Re:Saving Zelda (2012) by cokernel on Monday August 03, 2015 @08:20AM (#9995195)
> I wonder if the time is ripe for a procedurally generated Zelda game?

The Binding of Isaac is a good attempt in that direction.

Re:Saving Zelda (2012) by Gracana on Monday August 03, 2015 @11:35AM (#9996742)
But, you really have to be a fan of the shit-and-blood aesthetic to enjoy it.