Re:Saving Zelda (2012)
by red_admiral on Monday August 03, 2015 @06:16AM
(#9994800)
I wonder if the time is ripe for a procedurally generated Zelda game? Several minecraft-inspired projects on Kickstarter mention LoZ as inspiration.
When I played notch's minicraft, it had a distinctly Zelda-ish feel to it, including being hard enough that you have to really pay attention what you're doing sometimes. And he wrote that in what, 24 hours or something?
Re:Saving Zelda (2012)
by larsiusprime on Monday August 03, 2015 @09:15AM
(#9995498)
ask and ye shall receive:
http://lennasinception.com/
> I wonder if the time is ripe for a procedurally generated Zelda game?
The Binding of Isaac is a good attempt in that direction.
Discovery creates an amazing gaming experience, but it takes some patience to get it. It might be frustrating at the beginning. Back in the early 90's you just had a few games, you had to get most of them. Now, people are exposed to millions of games for several platforms. If a game doesn't catch the attention of a player in the first few minutes, it's ditched for another one.
It's the market what's sinking Zelda, sadly...