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Re:Plasma Mobile by sho_hn on Saturday July 25, 2015 @09:20AM (#9947497)
FWIW, this is very early and not representative of where we want the UI to be. A lot of our effort so far has gone into e.g. getting our Wayland story sorted out (we knew we wanted to be Wayland from day 1 on the phone, and do it properly to where every line of code we write also gets Plasma Desktop closer to being on Wayland) and getting all our service infrastructure ducks in a row on a phone device. Our community designers have in the meantime poured a lot of effort into generating user personas, design guidelines and mockups, but we're only just beginning to reallocate developer resources to realization.

This is open source -- you get to see how the sausage is made.

Re:Plasma Mobile by Qwertious on Saturday July 25, 2015 @10:52AM (#9947725)
I'd actually disagree - this is a problem that KDE has in general. KDE has a focus on features and customisation but chronically lacks in the UI/UX department, whereas GNOME has a focus on UI/UX but is obsessed with one-size-fits-all and is actually going backwards with options, and ends up somewhat braindead as a result if you don't like exactly what the GNOME team likes.

Seriously, KDE isn't new. Desktop has really shitty defaults, which is a major problem considering how many people don't know how to change the settings. I'm talking about "not a computer person" people, here.

Re:Plasma Mobile by sho_hn on Saturday July 25, 2015 @12:36PM (#9948094)
> I'd actually disagree - this is a problem that KDE has in general.

Are you actually disagreeing, though? We both seem to agree it needs work. And you're correct the challenge is partly an institutional one -- recruiting and retaining design talent and manpower, and fashioning new ways of working together. It's something we're aware of and working on, and if you'd like to work on it with us we'll welcome you with open arms.

The KDE community isn't unaware of its weak spots and isn't satsified with its weak spots; addressing weak spots is Real Work[tm] though, and doesn't always happen over night. We'd like to think we've made some progress (for example we've identified some things that don't work from past attempts, and that's useful institutional knowledge as well), though. And that it's very much worth doing.

tl;dr If open source is bad at product design, we'd rather not accept that as law of nature and work out how to get better. If that's a challenge you have an appetite for ...

Re:Plasma Mobile by anonbanker on Saturday July 25, 2015 @02:40PM (#9948532)
I, and many of my linux converts, feel GNOME has not gotten to the point of creating a useable UI for a non-touch device yet. I've converted many many Snow Leopard users to Linux/KDE becuase it's the most visually-familiar and smooth experience for the Mac crowd that needs to get actual work done on a Linux desktop.

My corporation has a strict KDE/Qt-first policy for any linux apps, due to the useability and comfort that comes from a KDE desktop.

I still keep my users at KDE 4.x for now, because 5.x is not quite ready yet. but it's very close.

so, I guess this is me actually disagreeing with your actual disagreement.

Re:Plasma Mobile by afro88 on Saturday July 25, 2015 @10:15AM (#9947623)
Fair enough. I know my post was quite negative, but the first thing people see is that first page. It's definitely worth making that initial image look like something you can and would want to use. Text so small as to be unreadable, on a huge screen, was just a big red flag for me.
Re:Plasma Mobile by sho_hn on Saturday July 25, 2015 @10:23AM (#9947646)
I understand, and I don't mind it at all. We should all get upset at things that need improvement to drive that improvement.