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Re:Two.js by stared on Friday July 17, 2015 @05:50AM (#9901943)
As someone using D3.js a lot (even for a puzzle game) - what is the benefit of using Two.js? Jumping between SVG and Canvas? (But then, is it worth the price of reducing possibilities to circles and squares?)
Re:Two.js by jonobr1 on Friday July 17, 2015 @11:45AM (#9903270)
You can do quite a bit with "circles and squares". Two.js focuses on Path drawing and has robust SVG interpretation for complex vector shapes.

I've found the portability to be fantastic. For instance http://patatap.com runs svg on iOS and canvas on Android. Two.js makes it simple to run either on the fly.