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Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by andrewmcwatters on Tuesday July 14, 2015 @11:25AM (#9885613)
I get really tired of the industry's widespread bandwagoning on this issue in particular. This bandwagoning dismisses more collective works and industries than any technology in the past just for the sake of promoting bleeding edge, evergreen tech.

What about the game industry? What about the animation industry? HTML5 doesn't replace Flash for those arenas. It's blatant ignorance for individuals to even come out and claim Adobe should set and end of life date for the product. Sure Flash has had some issues, and they came at the expense of FutureWave Software, Macromedia, and Adobe moving faster than anyone in the web industry at the time, with different goals, that just happen to now be of interest to web developers at large.

The reality is that web tech has just eaten into and provided standardized variants of features that Flash/Shockwave has had for over TWO decades. Yeah, real progressive of the web community. _Slow clap._

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by jamescostian on Tuesday July 14, 2015 @11:50AM (#9885822)
> What about the game industry? What about the animation industry? HTML5 doesn't replace Flash for those arenas

In the gaming arena, you can look at http://html5games.com/ or http://www.kongregate.com/html5-games or http://www.html5games.net/ or even just Google "HTML5 Games". Based on all of those HTML5 games it's clear that HTML5 can replace Flash in the gaming arena. There's only 1 place where HTML5 games and Flash games are really that different - on mobile devices (Flash doesn't work well if at all, HTML5 works like a charm).

As for animations, doing some simple Googling will bring up results that also show HTML5 can replace Flash: https://www.freshdesignweb.com/examples-html5-animation/

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by andrewmcwatters on Tuesday July 14, 2015 @12:02PM (#9885908)
I'm the designer of a game engine for hobbyists. http://www.planimeter.org/grid/

HTML5 doesn't replace Flash. It's certainly an alternative, like my engine is an alternative to LÖVE, but it doesn't replace it. This is akin to saying SDL replaces lwjgl, or Unity replaces UE4.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by yoklov on Tuesday July 14, 2015 @12:19PM (#9886042)
I'm a game developer who has used flash in the past, and does HTML5 mostly now.

HTML5 without WebGL doesn't match the functionality offered by flash, even for just 2D content.

HTML5 with WebGL runs fairly poorly on a lot of machines, and not at all on many as well.

I'm not really sad to see flash go (though I truly hope there is a way to preserve it's content, and would be very sad to see that go), but HTML5 is a ways off from providing the feature set and reliability of Flash.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by andrewmcwatters on Tuesday July 14, 2015 @12:23PM (#9886081)
Yep, very well stated. I think Adobe should make an effort to remove features from Flash that are no longer relevant and focus on a core set of functionality that allows Flash to go back to its roots and facilitate the needs of animators over anything else, really.

That's Flash's domain predominantly, and that's what it does best out of its feature set.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by hellofunk on Tuesday July 14, 2015 @11:59AM (#9885884)
I definitely wouldn't say that HTML5 "works like a charm" on mobile devices. I did a simple frame rate counter for a basic Canvas scene; the Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop.

But I see your point and expect HTML5 to improve, but it is along way from being what a lot people think it is.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by snuxoll on Tuesday July 14, 2015 @12:23PM (#9886080)
> Chrome iOS browser was only 25% the frame rate of Chrome on a 4-year-old laptop.

That would be because Chrome on iOS is not Chrome, it's a wrapper around a UIWebView with all the performance pitfalls that entails. Go try it in Safari on iOS or Chrome on Android if you want a proper performance comparison.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by hellofunk on Tuesday July 14, 2015 @05:56PM (#9888343)
What you say is true, however, the performance on iOS Safari was only marginally better than Chrome. My 60 fps on Chrome Desktop gets about 18 fps on Safari iOS and 15 fps on Chrome iOS.
Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by eric_h on Tuesday July 14, 2015 @01:58PM (#9886797)
I was under the impression that UIWebView performance was on par with native Safari as of ~iOS 8.
Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by snuxoll on Tuesday July 14, 2015 @02:33PM (#9887058)
WKWebView was released in iOS 8 that does bring the performance on par, it is still missing features that UIWebView provides and as such Chrome for iOS is still utilizing UIWebView instead of WKWebView.
Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by teddyuk on Tuesday July 14, 2015 @11:51AM (#9885826)
So is the correct solution for flash to be taken from adobe and open sourced and managed by someone who can actually fix the security bugs??
Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by cpncrunch on Tuesday July 14, 2015 @12:39PM (#9886188)
The solution is to add functionality to html5 to support all the major features offered by flash, and then replace flash with interpreted javascript players such as Shumway.
Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by snowwrestler on Tuesday July 14, 2015 @12:25PM (#9886090)
It's not about features. I doubt that many people think that HTML5 is better than Flash at games or animation.

The world has just changed around Flash. The performance and security problems, which were an annoyance 7 years ago, are today seemingly fatal--not least because Adobe has spent 7 years trying to fix them and failing.

At some point it seems like we should just throw up our hands and invoke the sunk cost fallacy.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by flatulentone on Tuesday July 14, 2015 @07:07PM (#9888674)
>This bandwagoning dismisses more collective works and industries than any technology in the past just for the sake of promoting bleeding edge, evergreen tech.

Flash needs to go for the sake of our security, not to climb up to a bleeding edge. The security risks are way beyond unacceptable.

Perhaps you could argue that some similar functions in HTML5 have just as serious of threats but additionally lack an off switch??

As for accessing legacy content, treat Flash like Ebola and keep an old machine around for that? It would help if the old machine has no writable flash or drives (or at least includes a non-writable restore image if there's a drive).

If our machines have writable flash for the network adapter, video card, hard drive, bios, and a few other things, how secure can they be? Even our flash isn't safe from Flash.

Re:The Call to Kill Adobe’s Flash in Favor of HTML5 Is Rising by pcwalton on Tuesday July 14, 2015 @01:07PM (#9886394)
Given how slowly they update, it's quite possible the animation industry wouldn't care that much. Lots of studios haven't even updated past Flash MX.