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Re:I Open-Sourced My Phaser-Powered HTML5 Game by zackproser on Monday July 13, 2015 @06:49AM (#9877309)
@lewis9029 - Phaser is a joy to develop with because of how well put together it is. The main advantage to using it is that you'll reap the benefit of a veteran game developer's many years of experience rather than having to implement tweens, spritemaps, groups, physics, etc, on your own.

Though I haven't built a turn-based game with it myself yet, I know others have and it would basically save you time and allow you to focus on the logic that makes your game unique.

@deificx - Thanks for letting me know. I'll look into this.

@TheSisb2 - Thanks. Glad you'll find it useful.

Re:I Open-Sourced My Phaser-Powered HTML5 Game by INTPenis on Monday July 13, 2015 @07:50AM (#9877493)
Space bar should click on Start whenever that's the only option available. It's a small detail but it would be better not to have to reach for the mouse.
Re:I Open-Sourced My Phaser-Powered HTML5 Game by zackproser on Monday July 13, 2015 @08:03AM (#9877553)
Good idea - Thanks
Re:I Open-Sourced My Phaser-Powered HTML5 Game by deepnet on Monday July 13, 2015 @01:23PM (#9879527)
How did you make it into an app on Android ?
Re:I Open-Sourced My Phaser-Powered HTML5 Game by zackproser on Monday July 13, 2015 @02:41PM (#9880076)
I used Ludei - I was planning on creating a separate tutorial on this a little later. Basically once you get your Phaser game finished, their service will wrap your game into a valid .apk or iOS app for you.