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Re:Revised and much faster, run your own high-end cloud gami... by WA on Friday July 10, 2015 @12:41PM (#9865043)
Anyone tried to play competitive multiplayer games like CS or Heroes of the Storm with such a setup? I can imagine that streaming adds a bit of latency, which isn't a problem in singleplayer games, but could add too much lag for fast-paced multiplayer games. Any experiences?
Re:Revised and much faster, run your own high-end cloud gami... by oblio on Friday July 10, 2015 @01:52PM (#9865557)
I find it funny that you're putting CS and Heroes of the Storm on the same level. Considering the latencies already mentioned (25-50ms to the closest AWS data center), CS should only be usable for casual play while for your other title... most Dota clones are playable up to 250-300ms latency, if you're not spiking.
Re:Revised and much faster, run your own high-end cloud gami... by aoeuasdf1 on Friday July 10, 2015 @04:45PM (#9866611)
Dota 2 is absolutely unplayable above 150 ms. Last-hitting and denying get hard enough, but at an even higher level you MUST be able to react to in-air projectiles with abilities such as Black King Bar, Manta Style, Blink, Naga's Mirror Image, etc to disjoint the projectiles.

Anecdotal evidence: historically I have a 60% winrate on US West servers (~40-70 ping) and only 50% winrate on US East servers (~110 ping). I've played on EU servers and it is absolutely miserable at 200+ ping. If I had to play regularly on anything above 110 and I'd probably drop to 45% or 40% winrate.

Re:Revised and much faster, run your own high-end cloud gami... by oblio on Friday July 10, 2015 @04:49PM (#9866618)
I've been playing Dota 1 and Dota 2 for 10 years now and I can tell you that with enough practice anything under 250ms is doable if there are no spikes in latency.

After a certain number of games you get used to it and start anticipating. It's not perfect, that's for sure, but it's definitely doable. Or are you talking about 5k+ MMR? In that case it is trickier, of course, but I know even pros managing to do it :)

Re:Revised and much faster, run your own high-end cloud gami... by ctvo on Friday July 10, 2015 @11:16PM (#9868367)
Your blanket statement is false. Even professional teams playing online tournaments regularly deal with 200+ ms (EU vs. NA, etc.). It's not ideal, but playable.
Re:Revised and much faster, run your own high-end cloud gami... by richardboegli on Friday July 10, 2015 @12:49PM (#9865096)
Not yet, but I'll spin up an instance in the next day or two and try the New Unreal Tournament and report back. https://www.unrealtournament.com/
Re:Revised and much faster, run your own high-end cloud gami... by WA on Friday July 10, 2015 @12:53PM (#9865126)
That would be great. I might try it myself, too. Currently, I'm gaming on a MacBook Air 2013. Works alright, but I play Heroes of the Storm on low settings and it could indeed be a bit nicer :)
Re:Revised and much faster, run your own high-end cloud gami... by jleight on Friday July 10, 2015 @01:20PM (#9865347)
I have a VMware ESXi box at home that I use to run a Windows VM with a video card passed through. I've been using it to stream Heroes of the Storm with Steam's In-Home Streaming and I get a consistent 30 FPS (1920x1080) with no noticeable lag.

Admittedly, it's not exactly the same as the setup in this article since it's not streaming over the internet, but I would assume that as long as your latency is low and bandwidth is high, you'll have no problem with this setup.

Re:Revised and much faster, run your own high-end cloud gami... by WA on Friday July 10, 2015 @01:32PM (#9865420)
I'm just wondering. Theoretically, you have an additional hop.

Game server <--> Amazon <--> Home

From a pure latency point of view, this is probably not an issue. However, whatever events you see on screen, the game server sees you reacting slower, because your keyboard basically has a delay of 20-30ms (Home --> Amazon).

Maybe, it depends a bit on the game you play, if this has any negative consequences or not.

Edit: This could be somewhat compensated by the faster connection of Amazon <--> Game server (just assuming that it's faster than a connection from home).

Re:Revised and much faster, run your own high-end cloud gami... by newman314 on Friday July 10, 2015 @02:45PM (#9865920)
Have you tried to VT-d passthrough the Intel GPU? I was trying to figure out if this would work.
Re:Revised and much faster, run your own high-end cloud gami... by dikaiosune on Friday July 10, 2015 @01:20PM (#9865350)
If all of your matches were against people hosted on the same cloud, I imagine the latency between game clients would be very low and then the latency would just be the same as your normal client <-> server lag.
Re:Revised and much faster, run your own high-end cloud gami... by WA on Friday July 10, 2015 @01:33PM (#9865428)
True, but right now, I can't make this assumption. Cloud gamers are probably rare :)