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Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by RoboSeldon on Wednesday July 08, 2015 @09:40AM (#9851419)
I hope that Microsoft will someday buy Xamarin and give it with Visual Studio Community Edition. This way anyone will be able to publish for Windows Phone, Android and iOS from Visual Studio.

Personally I like my Lumia phone with Windows 8.1 and I look forward to check how Windows 10 will run on this device.

Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by tonyedgecombe on Wednesday July 08, 2015 @10:02AM (#9851548)
I hope not, I'd much rather see developers like Xamarin remain independent of the likes of Microsoft, Google or Apple.
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by guiomie on Wednesday July 08, 2015 @09:42AM (#9851428)
Just received a lumia 635 on amazon, great phone, and my battery anxiety has gone away (almsot 3 days with one charge). I hope windows 10 will work on it.
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by sp332 on Wednesday July 08, 2015 @09:59AM (#9851532)
Some version of Win10 will run on it. Not sure if it's a version of Win10 you'll actually want. http://www.pcworld.com/article/2881672/nokias-pennypinching-...
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by hhandoko on Wednesday July 08, 2015 @09:21PM (#9855692)
Xamarin just announced a partnership with Oracle (for an end-to-end mobile (cloud) platform). Seems like a well calculated strategy to keep the power balance in check.
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by Torn on Wednesday July 08, 2015 @10:18AM (#9851641)
MS should push Visual Studio Code, as that's properly multi-platform, and forget Xamarin. Now that the .NET CoreCLR is open source.

Monodevelop is an awful piece of software.

Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by tluyben2 on Wednesday July 08, 2015 @10:29AM (#9851715)
You do not need to use Monodevelop, even on Windows or Mac to write Xamarin apps. Monodevelop is just the most obvious as it's packaged. And agreed, Monodevelop is not very good.
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by tomjen3 on Wednesday July 08, 2015 @10:46AM (#9851842)
What do you suggest, on a non-windows platform, then?
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by RoboSeldon on Wednesday July 08, 2015 @11:30AM (#9852196)
Xamarin Studio is better than MonoDevelop and (at least this is what they claim) free to use for Desktop (Window and Mac) applications http://www.monodevelop.com/download/ :

For Mac and Windows, you can download Xamarin Studio which is a bundle of MonoDevelop along with Xamarin iOS/Android plugins and branding. Note that a Xamarin license is only required if you develop iOS/Android projects, all other project types are free without restrictions.

Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by shadowmint on Wednesday July 08, 2015 @11:22AM (#9852125)
* tumbleweed .... *

(Actually to be fair, you'll find the Atom family of tools and related plugins to be not terrible for writing C# code. We can only hope that VSC continues to grow and spread and monodevelop fades away into the 'what were we even thinking when we made this?' it deserves to)

Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by RoboSeldon on Wednesday July 08, 2015 @11:32AM (#9852218)
.NET CoreCLR is indeed open source, but I doubt you can use it for Android or iOS.
Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by nacs on Wednesday July 08, 2015 @03:31PM (#9854071)
Why not?

Unity3d has been using Xamarin's .Net to build for Android and iOS (and many other platforms) for years now.

Re:Microsoft to Cut Jobs, Take $7.6B Nokia Writedown by RoboSeldon on Wednesday July 08, 2015 @06:53PM (#9855143)
Because you can't use .NET CoreCLR as it is on Android. You will need to modify it in order to be able to compile it for Android. Here is a discussion about an attempt to modify .NET CoreCLR in order to be able to compile it for Android https://github.com/dotnet/coreclr/issues/1097

On iOS the situation is even worse you will need to have an AOT compiler for C# in order to be able to ship iOS apps in the Apple Store.

You are making a confusion here. Unity doesn't use Xamarin at all, they have an old license (like really old, since before Xamarin even existed) for Mono for iOS and Android.