Re:Education in Minecraft
by frik on Saturday July 04, 2015 @02:36AM
(#9829456)
Local physics around the player is doable, like Minecraft's water/lava/red stone. Some mods already add thermodynamics, magnetism, other fluids similar to the water simulation.
Real infinite physics like draing a water dam and flooding mines is CPU intensive (there are such mods too) and changes the gameplay (reversing a flood means pumping out the water). In 2D it's a lot easier and several such physics playgrounds exists (even with basic fluid physics). E.g. Phun (https://en.wikipedia.org/wiki/Phun ) and some games based on 2D physics engines like Box2D.
Re:Education in Minecraft
by leoc on Saturday July 04, 2015 @02:11PM
(#9830993)
Can't neglect to mention Dwarf Fortress and its 3D water physics. Of course the price is that DF will happily drop to many seconds per frame during big 'physics moments'.
Real infinite physics like draing a water dam and flooding mines is CPU intensive (there are such mods too) and changes the gameplay (reversing a flood means pumping out the water). In 2D it's a lot easier and several such physics playgrounds exists (even with basic fluid physics). E.g. Phun (https://en.wikipedia.org/wiki/Phun ) and some games based on 2D physics engines like Box2D.