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Re:Education in Minecraft by asgard1024 on Saturday July 04, 2015 @02:14AM (#9829421)
Actually, I think the blocky world is good enough for the application I described. Getting geometry and kinematics right is not so important for the game. I think something like Minecraft with a rudimentary thermodynamics system, statics/continuum mechanics for blocks, and mixture system for fluids (including air) would be doable. I think what would be more important is to change the crafting system from specific items to be more based on what materials you use (kinda like Tinker's construct does it).

I even think the game doesn't have to be 3D - Terraria like world would be good fit too, if done right (probably allow several different layers at each tile - like background wall, plumbing and ambient layer for fluids).

Re:Education in Minecraft by frik on Saturday July 04, 2015 @02:36AM (#9829456)
Local physics around the player is doable, like Minecraft's water/lava/red stone. Some mods already add thermodynamics, magnetism, other fluids similar to the water simulation.

Real infinite physics like draing a water dam and flooding mines is CPU intensive (there are such mods too) and changes the gameplay (reversing a flood means pumping out the water). In 2D it's a lot easier and several such physics playgrounds exists (even with basic fluid physics). E.g. Phun (https://en.wikipedia.org/wiki/Phun ) and some games based on 2D physics engines like Box2D.

Re:Education in Minecraft by leoc on Saturday July 04, 2015 @02:11PM (#9830993)
Can't neglect to mention Dwarf Fortress and its 3D water physics. Of course the price is that DF will happily drop to many seconds per frame during big 'physics moments'.