Re:Recognising a Bad User Interface at First Glance
by userbinator on Thursday July 02, 2015 @09:16PM
(#9822822)
I've heard it expressed this way: "A picture is worth a thousand words, but there are times when a single word will do."
Re:Recognising a Bad User Interface at First Glance
by woofyman on Thursday July 02, 2015 @09:51PM
(#9822950)
You don't have to localize icons which is a feature.
Re:Recognising a Bad User Interface at First Glance
by TheLoneWolfling on Thursday July 02, 2015 @09:58PM
(#9822970)
People think, naively, that you don't need to localize icons. And yet a lot of the time icons should be localized.
Or rather:
You can design an icon that doesn't need to be localized. But unless you design for it, it very well may need to be localized.
Things like thumbs-up/down, any sort of animal icon... Even trash cans.
Re:Recognising a Bad User Interface at First Glance
by thaumasiotes on Thursday July 02, 2015 @11:42PM
(#9823316)
Do you have any examples of animal icons that should have been localized? I'm intrigued.
Re:Recognising a Bad User Interface at First Glance
by NinoScript on Friday July 03, 2015 @02:25AM
(#9823865)
🐉. (Dragons)
Re:Recognising a Bad User Interface at First Glance
by TheLoneWolfling on Friday July 03, 2015 @10:24AM
(#9825741)
For a quick example:
An owl connotates wisdom in many places - but in some parts of Asia it connotates stupidity instead.
Re:Recognising a Bad User Interface at First Glance
by viraptor on Friday July 03, 2015 @03:42AM
(#9824118)
Or mail boxes. I've never seen one with a flag apart from movies.
Re:Recognising a Bad User Interface at First Glance
by userbinator on Thursday July 02, 2015 @10:35PM
(#9823077)
A "feature"?
I'd consider doing things just to make development a little easier at the expense of many users' ability to operate the UI is most certainly a bug and not a feature.
There's nothing worse than this, along with no alt-text on web pages. With font-icons being so common nowadays, designers want to remove all text and revert back to hieroglyphics.