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Re:Why Are People Still Playing Ultima Online? by warfangle on Wednesday July 01, 2015 @11:55AM (#9812762)
> Graphically more primitive than Doom in most ways

They didn't use a raycasting engine, though - the maps were full 3D (and so were some of the environment pieces - benches and the ankhs come to mind). Because of hardware limitations, your viewport was limited to about 1/4 of the screen...

In a lot of ways, they were technologically superior to the Doom engine - except they were slow. The same engine ended up being reused for System Shock (and 2, if I remember correctly).

Re:Why Are People Still Playing Ultima Online? by veli_joza on Wednesday July 01, 2015 @05:30PM (#9815320)
System Shock 2 did not use the same engine - they licensed Looking Glass Studios' engine used in Thief: The Dark Project. There's a great post mortem for this game here: http://www.gamasutra.com/view/feature/131813/postmortem_irra...
Re:Why Are People Still Playing Ultima Online? by warfangle on Thursday July 02, 2015 @09:47PM (#9822934)
Ah, you're right. Same studio, but Looking Glass abandoned the UU/UU2 engine for System Shock.
Re:Why Are People Still Playing Ultima Online? by ehaliewicz2 on Wednesday July 01, 2015 @03:10PM (#9814392)
To be fair, Doom did not use raycasting either, but yes, the underworld games were significantly more advanced at the time.
Re:Why Are People Still Playing Ultima Online? by crwll on Wednesday July 01, 2015 @04:18PM (#9814839)
Agreed. What's even more staggering is that Ultima Underworld 1 was actually released before Wolfenstein 3D, the predecessor to Doom! (March vs May 1992). Doom only came out December 1993.
Re:Why Are People Still Playing Ultima Online? by WaxProlix on Wednesday July 01, 2015 @01:38PM (#9813662)
> The same engine ended up being reused for System Shock (and 2, if I remember correctly).

Quite a legacy, there, too. Wonderful games.