Re:Why Are People Still Playing Ultima Online?
by veli_joza on Wednesday July 01, 2015 @05:30PM
(#9815320)
System Shock 2 did not use the same engine - they licensed Looking Glass Studios' engine used in Thief: The Dark Project. There's a great post mortem for this game here: http://www.gamasutra.com/view/feature/131813/postmortem_irra...
Re:Why Are People Still Playing Ultima Online?
by warfangle on Thursday July 02, 2015 @09:47PM
(#9822934)
Ah, you're right. Same studio, but Looking Glass abandoned the UU/UU2 engine for System Shock.
Re:Why Are People Still Playing Ultima Online?
by ehaliewicz2 on Wednesday July 01, 2015 @03:10PM
(#9814392)
To be fair, Doom did not use raycasting either, but yes, the underworld games were significantly more advanced at the time.
They didn't use a raycasting engine, though - the maps were full 3D (and so were some of the environment pieces - benches and the ankhs come to mind). Because of hardware limitations, your viewport was limited to about 1/4 of the screen...
In a lot of ways, they were technologically superior to the Doom engine - except they were slow. The same engine ended up being reused for System Shock (and 2, if I remember correctly).