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Re:Why Are People Still Playing Ultima Online? by jerf on Wednesday July 01, 2015 @10:40AM (#9812101)
It was really a recurring theme with Origin at its height... games that simultaneously combined being staggeringly ahead of their times with bizarrely broken mechanics, and at release time, generally code that barely ran on the best computers of the time.

The Ultima 7 games, for instance, are both fantastic role-playing stories with deep adult stories that could stand with anything made today, and are also enormous recursive fetch quests of the worst kind that I could never play again now.

There were many great studios at the time of Origin's heyday, but Origin has to be one of the most interesting. Almost every game they made was like somebody time traveled back from the future and was desperately trying to jam a future game on to the primitive machines of the time. (The Ultima Underworlds also come to mind for that. Graphically more primitive than Doom in most ways, but in terms of the world and what you can do in it, staggeringly ahead of their time.)

UO is very much a view into the world that could have been, if WOW hadn't come along and MMORPGs became driven by addiction mechanics instead of depth. (I do not necessarily mean that as a perjorative... I take my own hits on the bong of grind-based (J/W/T)RPGs sometimes. But it's a fair description.)

Re:Why Are People Still Playing Ultima Online? by warfangle on Wednesday July 01, 2015 @11:55AM (#9812762)
> Graphically more primitive than Doom in most ways

They didn't use a raycasting engine, though - the maps were full 3D (and so were some of the environment pieces - benches and the ankhs come to mind). Because of hardware limitations, your viewport was limited to about 1/4 of the screen...

In a lot of ways, they were technologically superior to the Doom engine - except they were slow. The same engine ended up being reused for System Shock (and 2, if I remember correctly).

Re:Why Are People Still Playing Ultima Online? by veli_joza on Wednesday July 01, 2015 @05:30PM (#9815320)
System Shock 2 did not use the same engine - they licensed Looking Glass Studios' engine used in Thief: The Dark Project. There's a great post mortem for this game here: http://www.gamasutra.com/view/feature/131813/postmortem_irra...
Re:Why Are People Still Playing Ultima Online? by warfangle on Thursday July 02, 2015 @09:47PM (#9822934)
Ah, you're right. Same studio, but Looking Glass abandoned the UU/UU2 engine for System Shock.
Re:Why Are People Still Playing Ultima Online? by ehaliewicz2 on Wednesday July 01, 2015 @03:10PM (#9814392)
To be fair, Doom did not use raycasting either, but yes, the underworld games were significantly more advanced at the time.
Re:Why Are People Still Playing Ultima Online? by crwll on Wednesday July 01, 2015 @04:18PM (#9814839)
Agreed. What's even more staggering is that Ultima Underworld 1 was actually released before Wolfenstein 3D, the predecessor to Doom! (March vs May 1992). Doom only came out December 1993.
Re:Why Are People Still Playing Ultima Online? by WaxProlix on Wednesday July 01, 2015 @01:38PM (#9813662)
> The same engine ended up being reused for System Shock (and 2, if I remember correctly).

Quite a legacy, there, too. Wonderful games.

Re:Why Are People Still Playing Ultima Online? by ralfd on Thursday July 02, 2015 @02:59PM (#9820871)
Japan/Western/... Transasian? - RPG