Re:Releasing a Commercial ASCII Roguelike, a Post-Mortem
by imdsm on Tuesday June 30, 2015 @01:10PM
(#9806818)
Thanks man, I was just reading http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/ when I came back here to say 'nevermind, found it'.
I'm home now, so just about to hit your inbox with an Order email and then begin playing it. I just wish it was 35 C here in the UK. This is not roguelike weather damnit!
The world is entirely dynamic, even more so than other roguelikes because there is an overarching AI (http://www.gridsagegames.com/blog/2015/04/living-dungeon/). For a general overview of the game that should answer most of your questions, see this: http://www.gridsagegames.com/blog/2015/04/cogmind-roguelike/
The story is secondary and optional (very much out of your face--you have to go out of your way to engage it, and most of it hasn't been added).