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Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @09:56AM (#9777871)
I can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations.

Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.

Re:365 days of pixel art by RBerenguel on Thursday June 25, 2015 @01:08PM (#9779337)
I really like pixel art, but good vectorised games (masterpiece sample would be Another World) can have lots of charm and much better animations
Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @01:18PM (#9779411)
Ha, these games fall in between don't you think ? or maybe I'm biased by my love with flashback (Another World cousin), AW was almost entirely flat, while flashback had pixel art elements. But still they share that minimalism found in pixel art (low res, low details, impressionism).

http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY...

http://www.anotherworld.fr/images/another_world/AW_arrivee_1...

ps: I love reading about AW making of http://www.anotherworld.fr/anotherworld_uk/page_realisation....

Re:365 days of pixel art by RBerenguel on Thursday June 25, 2015 @06:57PM (#9781445)
Yup, also read that. I guess you'd love reading (if not already) the making of Prince of Persia and /or Karateka
Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @06:58PM (#9781448)
For a reason I never cared about these technically. Will do.