News for hackers. Stuff that matters.
Re:365 days of pixel art by monk_e_boy on Thursday June 25, 2015 @07:31AM (#9777134)
Could you sum up your personal feelings of games using pixel art over a more cartoony vector art?

Personally I felt that Paper Mario was a lot easier on the eyes than more traditional pixel art games.

BTW moonman looks totally amazing.

Re:365 days of pixel art by drhayes9 on Thursday June 25, 2015 @12:07PM (#9778898)
Scott McCloud talks about it a bit in Understanding Comics when he talks about the "universality" of cartoony imagery: http://www.kylechipman.com/blog/wp-content/uploads/2009/01/u...

When it comes to certain kinds of art experiences I think too much fidelity gets in the way of the expressive power of the medium.

As an indie or hobbyist game dev it is way easier to create pixel art assets than higher resolution assets... never mind 3d. That's really powerful when combined with the universality component.

Sword and Sworcery, Fez, Moonman, vvvvvv, Corrypt ... lots of great pixel art goodness out there right now.

Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @09:56AM (#9777871)
I can't define it. I love it. And I have no words better than that. I don't know if it's nostalgia of the 8bit era I grew up in. I don't think so. It's a blend of sensations. Legos also bring that feeling. The geometric simplicity, yet complex combinations.

Maybe the low-resolution asking your mind to fill in the details subconsciously. Like visual incarnation of words. It goes beyond the instantaneous perception.

Re:365 days of pixel art by RBerenguel on Thursday June 25, 2015 @01:08PM (#9779337)
I really like pixel art, but good vectorised games (masterpiece sample would be Another World) can have lots of charm and much better animations
Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @01:18PM (#9779411)
Ha, these games fall in between don't you think ? or maybe I'm biased by my love with flashback (Another World cousin), AW was almost entirely flat, while flashback had pixel art elements. But still they share that minimalism found in pixel art (low res, low details, impressionism).

http://3.bp.blogspot.com/-8vSAxF44FvU/Trk8AnyBdPI/AAAAAAAAKY...

http://www.anotherworld.fr/images/another_world/AW_arrivee_1...

ps: I love reading about AW making of http://www.anotherworld.fr/anotherworld_uk/page_realisation....

Re:365 days of pixel art by RBerenguel on Thursday June 25, 2015 @06:57PM (#9781445)
Yup, also read that. I guess you'd love reading (if not already) the making of Prince of Persia and /or Karateka
Re:365 days of pixel art by agumonkey on Thursday June 25, 2015 @06:58PM (#9781448)
For a reason I never cared about these technically. Will do.
Re:365 days of pixel art by eigenbom on Thursday June 25, 2015 @09:23AM (#9777652)
Thanks! Pixel art has a 'digitalness' to it that attracts me, but I can enjoy any style that is done well. A recent vector art game that blew me away, for example, was Hohokum.

Pixel art may be overdone but I think it's a pretty flexible art form and has a long way to travel yet. Just in the last year I've seen a lot of new and different styles, some of which are already appearing in games.

Re:365 days of pixel art by ZenoArrow on Thursday June 25, 2015 @09:58AM (#9777885)
Talking of different styles, I think Cuphead looks incredible... https://www.youtube.com/watch?v=4TjUPXAn2Rg
Re:365 days of pixel art by eigenbom on Thursday June 25, 2015 @08:20PM (#9781777)
I agree :)