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Re:Welcome to OpenGL by jhasse on Sunday June 21, 2015 @06:58AM (#9752931)
If I'm not mistaken, one can still use GLSL with Vulkan. So at least that part won't change much :)
Re:Welcome to OpenGL by jokoon on Sunday June 21, 2015 @10:00AM (#9753456)
Isn't the purpose of vulkan to have an API that can do both what opengl and opencl do ?
Re:Welcome to OpenGL by jhasse on Tuesday June 23, 2015 @12:20PM (#9765675)
Yes, also better multithreading support and lower overhead (like AMD's Mantle which Vulkan is derived from).