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Re:Welcome to OpenGL by jokoon on Sunday June 21, 2015 @06:23AM (#9752865)
I've read many parts of this tutorial, it's very good and explain thoroughly how opengl works. It's both simple, short, doesn't go into too much detail, but provide the essentials you need to know.

The most attractive aspect of this website is that it's oriented towards opengl 3.3 core profile, so it's really up to date, but now I admit I don't understand how vulkan will change that.

Re:Welcome to OpenGL by jhasse on Sunday June 21, 2015 @06:58AM (#9752931)
If I'm not mistaken, one can still use GLSL with Vulkan. So at least that part won't change much :)
Re:Welcome to OpenGL by jokoon on Sunday June 21, 2015 @10:00AM (#9753456)
Isn't the purpose of vulkan to have an API that can do both what opengl and opencl do ?
Re:Welcome to OpenGL by jhasse on Tuesday June 23, 2015 @12:20PM (#9765675)
Yes, also better multithreading support and lower overhead (like AMD's Mantle which Vulkan is derived from).