Re:HyperRogue – A non-Euclidean roguelike
by bane on Friday June 19, 2015 @02:03PM
(#9746548)
Cool idea, I wonder how a game based on a 3d fractal might work? You could hide items in levels of depth and explore an infinite world!
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There are some on 2d fractals: http://indiegames.com/2012/04/tyler_glaiel_fracuum.html