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Re:HyperRogue – A non-Euclidean roguelike by bane on Friday June 19, 2015 @02:03PM (#9746548)
Cool idea, I wonder how a game based on a 3d fractal might work? You could hide items in levels of depth and explore an infinite world!
Re:HyperRogue – A non-Euclidean roguelike by stared on Friday June 19, 2015 @02:09PM (#9746584)
Re:HyperRogue – A non-Euclidean roguelike by jerf on Friday June 19, 2015 @02:41PM (#9746787)
The difference between this and a fractal in which you shrink as you descend into it would actually not be all that different!