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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by balls187 on Thursday June 18, 2015 @04:23PM (#9741403)
> Modern game development seems to say "eh, a little hitching won't hurt anyone"

Or just like in the PS1 days, game developers still have to make trade-offs to meet dead drop dates set by publishers.

Online enabled patches can allow developers to be a little more cavalier with the quality, as they push to build more features closer to ship date.

Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by teacup50 on Thursday June 18, 2015 @11:28PM (#9742869)
"Online enabled patches can allow developers to be a little more cavalier ..."

That just means that we get to deal with buggy crap while they tell themselves it's OK because they can ship another update.

Sigh.

Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by balls187 on Friday June 19, 2015 @05:22PM (#9747742)
I'm going to give game developers the benefit of the doubt by believing they're not OK with shipping bugs.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by teacup50 on Sunday June 21, 2015 @10:01PM (#9755788)
... yet the bug count keeps rising.