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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by romaniv on Thursday June 18, 2015 @10:13AM (#9738591)
Games were stable enough before. And the stability of an average game in the first few month definitely went down with the introduction of on-demand online updates. Not only that, it's not entirely uncommon to see half-gigabyte patches.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by kedean on Thursday June 18, 2015 @11:26AM (#9739153)
Is that so much when the games themselves have ballooned into the double-digits of gigabytes? A .5 gig patch isn't a whole lot when Dragon Age: Origins takes up 20gb in the first place (and thats a pretty old game)
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by romaniv on Thursday June 18, 2015 @12:07PM (#9739504)
A lot of that is sounds, textures, models, animation info.