That isn't to say that they aren't potentially part of the follow-on funding deals though (which we know nothing about), since everyone is pretty sure that this Kickstarter is a "proof of interest" gate for further funding. You could never make Shenmue 3 with only $2 million dollars.
Despite Shenmue's critical acclaim, it's not certain that the market exists. For comparison , Yakuza 1 and 2 (Yakuza is basically a spiritual successor to Shenmue in many ways) only sold 30k and 50k in the US market.
That means once the game is released, has an actual marketing/advertising budget, and word of mouth spreads, it's probably going to sell significantly more than that. They are also certainly going to port Shenmue 1 and 2, (since a lot of people will want to play the originals) so those should also sell reasonably well.
I'd rather see a shift toward creators getting paid for the work they do, which they put in one way or another, and away from absolute dependence on the market for post-hoc validation. Not a 100% shift ("real artists ship"), but toward an economic model that doesn't leave creators so beholden to such narrow sources of capital as a single publisher.
Well, Kick Starter is now mainly a marketing tool anyway. It helps increase "engagement" with Brands. Nothing wrong with that. Other projects aren't going away. And there are still other crowd funding platforms.
Or to put it bluntly: it fucking sucks when studios use Kickstarter when they are in no need of crowdfunding.